Last Legacy: Null Space (Release Candidate 2)!

News about Runouw.com is posted here, including any updates to the forum layout or functionality, staffing changes, and other important things.

Last Legacy: Null Space (Release Candidate 2)!

Thumbs up x3

Postby Runouw » May 31st, 2014, 9:36 pm

Image

Changes:

- Many levels have been changed and a few ones have been added.
- Every level has 3 large triangles to collect
- New equippable items added
- More secret shops added
- Lava collision detection changes
- In inventory
- "E" displays for items that are currently equipped.
- When an item is equipped it removes it from the stack of similar items
- When you upgrade an item it stays equipped
- Shops now have infinite stock
- Hitting escape will pause the game
- Level designer info panel now lets you choose the starting equipment


http://www.runouw.com/games/lastlegacy_nullspace_rc2/

With summer starting, chapter 2 is now getting finalized. After this release candidate it's off to the major flashplayer outlets like Newgrounds and Kongregate. As always, please leave constructive criticism.

Also, the soundtrack for Null Space has been added to the music page.

You may like Last Legacy's new Facebook page if you so desire.
Image
User avatar
Runouw
Site Admin

Error contacting Twitter
 
Posts: 342
Joined: July 27th, 2009, 5:05 am
Location: Here...

Thumbs Up given: 3 times
Thumbs Up received: 176 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby Karyete » June 1st, 2014, 2:06 am

Runouw wrote:- Level designer info panel now lets you choose the starting equipment


I love you.
Image
Major credit goes to l.m for this!

Museum of Monsters

Most recent SM63 / LL level: Flickering Forest
User avatar
Karyete
Moderator

 
Posts: 1745
Joined: March 6th, 2011, 4:35 am
Location: Yes

LL Level Designer Contest Winner
LL LDC #4: Ruins/Temple

Thumbs Up given: 273 times
Thumbs Up received: 148 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby Dtroid » June 1st, 2014, 3:04 am

Will this be the final update?

It's good,though I'm hoping I could change the attack controls too.
Last edited by Dtroid on June 1st, 2014, 5:05 am, edited 1 time in total.
User avatar
Dtroid
The Legacy

 
Posts: 800
Joined: September 5th, 2012, 6:11 am
Location: Above

Level Creator

Thumbs Up given: 344 times
Thumbs Up received: 24 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby -BY » June 1st, 2014, 3:18 am

Hm. It appears that there's a bug if you're collecting an item while being in delta mode.
I do love the green mage's magic attacks. Same goes for the level design. It's pretty decent now.
Image

Big thank you to FrozenFire who created this masterpiece. : )
User avatar
-BY
Honorary Member

 
Posts: 900
Joined: May 23rd, 2012, 11:43 pm
Location: 298

Razzian Fighter

Thumbs Up given: 72 times
Thumbs Up received: 100 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby KABOOM » June 1st, 2014, 8:18 am

The Newgrounds medals don't seem to work properly. After beating the first 3 levels on the downloadable version, I got medals for beating every level on Hard Mode and beating the boss, neither of which I actually did.
User avatar
KABOOM
Prophet of Shadowsquid

 
Posts: 1144
Joined: October 16th, 2009, 11:31 am
Location: Just a little further.

A Good Start

Thumbs Up given: 44 times
Thumbs Up received: 121 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby ~MP3 Amplifier~ » June 1st, 2014, 8:28 am

I've experienced quite a bit of lag throughout some of the levels and I'm not really sure why, it didn't happen in the previous version.

But still, it's really great fun. I had the same thing happen as Kab as well, getting those two medals when I hadn't earned them.
I loved the desert level btw, and I really enjoyed the lightbulb effect.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
User avatar
~MP3 Amplifier~
THE DARK LAMP

Error contacting Twitter
 
Posts: 4383
Joined: May 6th, 2011, 12:35 pm
Location: Maaars d(^_^)b

SM63 Level Designer Contest Winner
LDC #30: Finale/The Ultimate Battle

Thumbs Up given: 226 times
Thumbs Up received: 611 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby KABOOM » June 1st, 2014, 9:16 am

Yeah, the two new levels are great. The added Super Squares and new secret shops ought to add to the replay value. The Thorn Staff is my new favorite weapon, and the Running Shoes are pretty neat too. And since we can choose the starting inventory in the LD now, I might start designing more again. Overall, it's an awesome update!
User avatar
KABOOM
Prophet of Shadowsquid

 
Posts: 1144
Joined: October 16th, 2009, 11:31 am
Location: Just a little further.

A Good Start

Thumbs Up given: 44 times
Thumbs Up received: 121 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby Runouw » June 2nd, 2014, 11:31 am

~MP3 Amplifier~ wrote:I've experienced quite a bit of lag throughout some of the levels and I'm not really sure why, it didn't happen in the previous version.

Were you playing the browser or the exe version of the game? And which levels were they?
Image
User avatar
Runouw
Site Admin

Error contacting Twitter
 
Posts: 342
Joined: July 27th, 2009, 5:05 am
Location: Here...

Thumbs Up given: 3 times
Thumbs Up received: 176 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby ~MP3 Amplifier~ » June 2nd, 2014, 11:59 am

So far, I've experienced spots of it in pretty much every level, and it would happen when a mage is firing something at you or you travelling through a section with a lot of gameplay or enemies, so it makes sense as to why there's lag there if it's too crowded with items- but it didn't happen in the last version which is weird. Also I was playing on the .exe version, and I've tried playing the levels at both 30 and 60fps.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
User avatar
~MP3 Amplifier~
THE DARK LAMP

Error contacting Twitter
 
Posts: 4383
Joined: May 6th, 2011, 12:35 pm
Location: Maaars d(^_^)b

SM63 Level Designer Contest Winner
LDC #30: Finale/The Ultimate Battle

Thumbs Up given: 226 times
Thumbs Up received: 611 times

Re: Last Legacy: Null Space (Release Candidate 2)!

Postby ~Yuri » June 2nd, 2014, 1:31 pm

Pretty awesome update. I loved the new levels you added in the story mode, and the fact the player can now change the equipable items in the level designer.

However, I can still notice some flaws the previous versions of null space also had:

  • If the player change the controls, and close the window or restart the game, the controls will be set to the default again.
  • The player still can't change the enemies HP in the level designer.
  • In the level designer, the water's length and heigth are not changeable.
  • Still in the level designer, the player can't select musics that are not used in Null Space.

But yeah, other than that, really good update!
Image
credits to Nan for this amazing gif ^-^
other sigs: show
Image
Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
Image
Amazing sigbar made by FrozenFire!
Image
Image

Great sig made by Raiyuuni!

Image

Made by Konradix! ^-^ (clickable!)
User avatar
~Yuri
Boo

 
Posts: 677
Joined: December 5th, 2012, 3:09 pm
Location: lost, can you please give me some directions?

Cookie
NanTheDark: "Congrats on winning our duel. May the trees watch over you."

Thumbs Up given: 46 times
Thumbs Up received: 85 times

Next

Return to News