Last Legacy: Null Space (Release Candidate 2)!

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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby CedarBranch » June 2nd, 2014, 2:07 pm

Yurimaster wrote:Pretty awesome update. I loved the new levels you added in the story mode, and the fact the player can now change the equipable items in the level designer.

^ Same thoughts. I'm thrilled by this new update, and await the next additions to this fantastication. : D Pardon me, I had to use that word.


However, I can still notice some flaws the previous versions of null space also had:

  • If the player change the controls, and close the window or restart the game, the controls will be set to the default again.
  • The player still can't change the enemies HP in the level designer.
  • In the level designer, the water's length and heigth are not changeable.
  • Still in the level designer, the player can't select musics that are not used in Null Space.

I wish to add to that list; I find it important to crush all crushable bugs:
  • The old NPC's appearance still cannot be changed.
  • Up-down level splitters still remove(?) the two rows of tiles it encompasses. I find this important to fix as it could easily break any levels split up by these.
  • Delta Negate Zones still appear unfinished (you can use Delta through them like they aren't there; they cannot be resized; they do not have a pop-up window.).
  • This is very minor, but the "Building" tiles still do not have any names (they are all listed/named as "Tile #").
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby Dtroid » June 4th, 2014, 6:26 am

  • If the player change the controls, and close the window or restart the game, the controls will be set to the default again.
  • The player still can't change the enemies HP in the level designer.
  • In the level designer, the water's length and heigth are not changeable.
  • Still in the level designer, the player can't select musics that are not used in Null Space.
  • The old NPC's appearance still cannot be changed.
  • Up-down level splitters still remove(?) the two rows of tiles it encompasses. I find this important to fix as it could easily break any levels split up by these.
  • Delta Negate Zones still appear unfinished (you can use Delta through them like they aren't there; they cannot be resized; they do not have a pop-up window.).
  • This is very minor, but the "Building" tiles still do not have any names (they are all listed/named as "Tile #").


I also want to add to this list.
  • The controls for attacking cannot be changed.

  • Really,I'm not playing until I can get rid of the necessity to use the mouse. I really hate switching from the keyboard to the mouse.

    Other than that,great update! I'm not trying to be an irritant or making you even more busy,I just wanted you to fix that if you have time.
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    Re: Last Legacy: Null Space (Release Candidate 2)!

    Thumbs up x1

    Postby Zunar » June 4th, 2014, 7:40 am

    Dtroid wrote:Really,I'm not playing until I can get rid of the necessity to use the mouse. I really hate switching from the keyboard to the mouse.

    You're supposed to use them at the same time. WASD to move and Mouse to aim and stuff. Have you never played any other PC games that use the mouse, like Minecraft or Team Fortress 2?
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    Re: Last Legacy: Null Space (Release Candidate 2)!

    Postby CedarBranch » June 4th, 2014, 8:05 am

    I felt the same way before, Dtroid, but then I realized it really isn't hard to use both at the same time after I tried a little harder—and I can't even multitask. I suggest you maybe put a little more effort into learning to use these controls—nobody's forcing you to learn them, but I am pretty sure anybody can pull off these controls with a little determination.

    My 2¢.
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    Re: Last Legacy: Null Space (Release Candidate 2)!

    Postby Dtroid » June 5th, 2014, 2:34 am

    TheZunar123 wrote:
    Dtroid wrote:Really,I'm not playing until I can get rid of the necessity to use the mouse. I really hate switching from the keyboard to the mouse.

    You're supposed to use them at the same time. WASD to move and Mouse to aim and stuff. Have you never played any other PC games that use the mouse, like Minecraft or Team Fortress 2?


    That's one of the reasons why I stopped playing Minecraft. As for TF2,no,I don't play it.

    I prefer all mouse,or all keyboard. I don't like switching.

    Triple J wrote:I felt the same way before, Dtroid, but then I realized it really isn't hard to use both at the same time after I tried a little harder—and I can't even multitask. I suggest you maybe put a little more effort into learning to use these controls—nobody's forcing you to learn them, but I am pretty sure anybody can pull off these controls with a little determination.

    My 2¢.


    I'll try to try.
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    Re: Last Legacy: Null Space (Release Candidate 2)!

    Postby *Emelia K. Fletcher » June 5th, 2014, 6:37 am

    If you don't like using the mouse and keyboard at the same time then 90% of PC games are basically out the window, lol


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    Re: Last Legacy: Null Space (Release Candidate 2)!

    Postby Zunar » June 5th, 2014, 8:46 am

    MK's right. You really should try and get used to it, you're missing out on a lot of good games.
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    Re: Last Legacy: Null Space (Release Candidate 2)!

    Postby Buff_ » June 6th, 2014, 5:53 am

    I really should have posted this before as I noticed it in the last rc, but you can skip the naming of the character by just pressing enter/return.
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    Re: Last Legacy: Null Space (Release Candidate 2)!

    Postby AwesomeRandomGamer99 » June 7th, 2014, 6:21 am

    I am stuck on the 11th level. I got to almost the end but I couldn't get through. Help would be appriciated.
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    Re: Last Legacy: Null Space (Release Candidate 2)!

    Postby Dtroid » June 9th, 2014, 12:40 am

    • If the player change the controls, and close the window or restart the game, the controls will be set to the default again.
    • The player still can't change the enemies HP in the level designer.
    • In the level designer, the water's length and heigth are not changeable.
    • Still in the level designer, the player can't select musics that are not used in Null Space.
    • The old NPC's appearance still cannot be changed.
    • Up-down level splitters still remove(?) the two rows of tiles it encompasses. I find this important to fix as it could easily break any levels split up by these.
    • Delta Negate Zones still appear unfinished (you can use Delta through them like they aren't there; they cannot be resized; they do not have a pop-up window.).
    • This is very minor, but the "Building" tiles still do not have any names (they are all listed/named as "Tile #").
    • The controls for attacking cannot be changed.
    • Some minor spelling mistakes.
    • Press the delta button near a delta orb [do not hold it down] and see something that surrounds the player.
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