Last Legacy: Null Space (Release Candidate 2)!

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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby AwesomeJRFD » June 27th, 2014, 4:35 pm

Also, signs don't work at all either.
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby KABOOM » June 27th, 2014, 6:11 pm

AwesomeJRFD wrote:Also, signs don't work at all either.

The game tells you to click them, but I think they only work if you press X next to them.
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby AwesomeRandomGamer99 » June 30th, 2014, 7:02 am

Runouw wrote:Some really weird bugs happen in flash player sometimes. It could be that a textfield or another object took the stage's focus. This probably happened by clicking on something in HUD, maybe the text dialog. Which means that component was getting keyboard inputs and blocking the game from reading the keyboard inputs.
I've had to manually code the game to steal the stage focus sometimes, but I guess I haven't fixed all the problems. This is also why after re-spawning, the character may sometimes run around on his own. Because the stage focus was lost for a short amount of time (while the key was unpressed) then the game missed the message that a key was unpressed.

Thanks for the explanation. That makes a lot of sense.
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby Zunar » June 30th, 2014, 7:49 am

Minor thing I noticed that I'm kinda surprised nobody else noticed: the Eighth in Eighth Dimension is misspelled as Eigth. Also Fifteenth is misspelled as Fiftenth.
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby AwesomeRandomGamer99 » July 1st, 2014, 6:34 am

TheZunar123 wrote:Minor thing I noticed that I'm kinda surprised nobody else noticed: the Eighth in Eighth Dimension is misspelled as Eigth. Also Fifteenth is misspelled as Fiftenth.

Ha ha ha! Can't believe I missed that!
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby Volkove » July 3rd, 2014, 8:55 am

The scrolling rate for the level designer is extremely slow, making it very tedious to create larger levels, since it takes too long to shift from one area to another. Is there a way to adjust this to a more reasonable rate?
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby CedarBranch » July 4th, 2014, 7:38 am

Volkove wrote:The scrolling rate for the level designer is extremely slow, making it very tedious to create larger levels, since it takes too long to shift from one area to another. Is there a way to adjust this to a more reasonable rate?

Have you tried holding the SHIFT key and/or zooming out? I found that taking advantage of either or both definitely makes it scroll faster.
...although I have noticed that scrolling upward is a little buggy (as in, it is much slower than scrolling in any other direction, even when the scrolling suddenly goes faster).
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby AwesomeJRFD » July 4th, 2014, 12:07 pm

Triple J wrote:
Volkove wrote:The scrolling rate for the level designer is extremely slow, making it very tedious to create larger levels, since it takes too long to shift from one area to another. Is there a way to adjust this to a more reasonable rate?

Have you tried holding the SHIFT key and/or zooming out? I found that taking advantage of either or both definitely makes it scroll faster.
...although I have noticed that scrolling upward is a little buggy (as in, it is much slower than scrolling in any other direction, even when the scrolling suddenly goes faster).

Also, use WASD instead of the arrow keys.
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby Dtroid » July 5th, 2014, 3:48 am

Long Halberd becomes Ice Scepter when you swing them on the ground.
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Re: Last Legacy: Null Space (Release Candidate 2)!

Postby Supershroom » July 29th, 2014, 6:31 am

It's impossible to reach the first large square of Dimension 11, Curiosity, in Hard Mode, since you can't delta through tower bricks and also the tower's roof is too high to jump on it. Also, is it really intentional to let Dimension 14 be doubly longer in Hard Mode than in normal Mode? I'm not amused of that normal Mode is a cakewalk and Hard Mode is so intense.

Also the third Large Square in Dimension 6, Hard Mode is quite impossible to get. What do you need to have enough speed for passing the treadmill?
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