The Official Promotions/Demotions Topic

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Re: The Official Promotions/Demotions Topic

Postby ~MP3 Amplifier~ » November 4th, 2015, 7:38 am

There isn't that much workload though, when I used to be a level mod I used to handle the entire old portal by myself and it only took about 10 minutes each day. And that was a LOT of work. Two people can easily handle the new portal just as long as both are online enough.
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Re: The Official Promotions/Demotions Topic

Postby Charcoal » November 4th, 2015, 12:16 pm

~MP3 Amplifier~ wrote:There isn't that much workload though, when I used to be a level mod I used to handle the entire old portal by myself and it only took about 10 minutes each day. And that was a LOT of work. Two people can easily handle the new portal just as long as both are online enough.

Interesting. I had a different impression about it, because a couple of people on the chat were saying it was a lot of work or a big workload.
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Re: The Official Promotions/Demotions Topic

Postby Oranjui » November 4th, 2015, 12:24 pm

the built-in mod application system in the UCP is basically defunct anyway, so don't expect anything to happen if you apply for a group there
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Re: The Official Promotions/Demotions Topic

Postby Supershroom » November 4th, 2015, 1:07 pm

Going through new levels to be approved is normally not that big of a deal. Unless there's like 8+ new levels at a stroke and some of them might be controversial to approve or not. Right now FF and MoD are handling it nicely and effectively, I'm fully aware of that. However, I actually wonder why we mean to eventually reach a situation of inconvenience due to eventual lack of activity on FF/MoD's side. It doesn't have to go this far at all if we grant preventative precaution with a direct replacement. Generally, more people with power can get things done better, and back to when we had 4+ lemods, noone was actually disturbed of there being "too many of them" to do their work.

In short, I definitely second a new third lemod, in fact I'm convinced that there have to be at least three. Who it shall be is a different matter.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

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5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

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Re: The Official Promotions/Demotions Topic

Thumbs up x3

Postby ~MP3 Amplifier~ » November 4th, 2015, 1:25 pm

Again, it's not about what there should be, it's about what there is. If 2 people can handle the workload fine then we won't be promoting anymore. If one or both of them start to slack, that is a different matter. But right now it's all good. There's no point in promoting a third level mod if we don't need a third level mod, and after all this is about what the forum needs.
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Re: The Official Promotions/Demotions Topic

Thumbs up x1

Postby #4715 » November 4th, 2015, 2:36 pm

Verbal thumbs up of MP3's post
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Re: The Official Promotions/Demotions Topic

Thumbs up x2

Postby Charcoal » November 5th, 2015, 6:22 am

There was an interesting conversation in the chat this morning about this, and I want to bring up one of things discussed. They only need two lemods, and they're handling things just fine. The fact that they aren't promoting anyone right now doesn't mean we aren't qualified; they just don't need another new mod at this very moment.

Also, having a history of being banned doesn't mean anything about getting promoted or not. Nobody cares. What matters is who you are now and what you've learned.

And honestly, just be yourself. Trying to be someone your not just to be a mod is rather dumb; that's like cheating. If you just be yourself, more than likely you'll be a better influence and have a better shot of becoming a mod when one is needed.
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Re: The Official Promotions/Demotions Topic

Postby Supershroom » February 9th, 2016, 11:52 pm

It's all over town already, but nevertheless, I'm a site rep now!

It's been taking some doing indeed, and it's certainly the best solution to satisfy all sides. I'm aware that it also means some sort of pressure, but that's exactly what I'm willing to prove myself at.
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: The Official Promotions/Demotions Topic

Postby nin10mode » February 9th, 2016, 11:57 pm

To clarify further, rather than giving him Level Mod straight up, we are letting Shroom tread the waters as a User Rep, which is able to see everything and edit little.

Congrats!

razEDIT: as in, experimental site rep.
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Re: The Official Promotions/Demotions Topic

Postby ~MP3 Amplifier~ » February 10th, 2016, 4:17 am

Haven't been here lately to give any input on this, which is my own fault, but just thought I'd drop a congratulations.
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind

Image
I made this sig so credits to mee :amp smile:
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~MP3 Amplifier~
THE DARK LAMP

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Posts: 4383
Joined: May 6th, 2011, 12:35 pm
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SM63 Level Designer Contest Winner
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Thumbs Up given: 226 times
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