The 3rd L³DC Contest has started!

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Re: The 3rd L³DC Contest has started!

Postby NanTheDark » May 30th, 2015, 7:17 pm

If this helps support Runouw, I guess I could at least do a rough outline... :lol:
Some day I'll fix my sig.

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Re: The 3rd L³DC Contest has started!

Postby Kimonio » May 30th, 2015, 8:59 pm

So I had this idea and I got started on it, but it turns out to do a lot of things for my idea, I need full reign over the player actions, ways to trigger effects and actions at particular levels of enemy health, and lots of other things, which I do not have.

So I may end up hacking some stuff up with trigger and trying to emulate it somehow. I dunno. Yuri has an idea of what I'm doing, anyway, or what I want to do.
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Re: The 3rd L³DC Contest has started!

Postby Worldsixthocean » May 31st, 2015, 11:42 am

This will be the first contest i join in Runouw. Yay
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Re: The 3rd L³DC Contest has started!

Postby Dtroid » June 2nd, 2015, 4:46 am

Just in time.
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Re: The 3rd L³DC Contest has started!

Postby nin10mode » June 23rd, 2015, 3:02 am

Just a reminder:
One week left to cram.
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Re: The 3rd L³DC Contest has started!

Postby Karyete » June 23rd, 2015, 6:02 am

I got all my level done pretty nicely.

...now I need to go through a 700-tile-long level and add the graphics/scenery. uuuuuughguguhgug
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Re: The 3rd L³DC Contest has started!

Postby Supershroom » June 25th, 2015, 6:52 am

700 tiles in length. I could only dream of that.

Usually I've planned with a huge 300x150 landscape, but now it feels like it only needs the half of that to make a fun level. Let's see, I'll try all to get my thing finished.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: The 3rd L³DC Contest has started!

Postby Karyete » June 25th, 2015, 7:08 am

Supershroom wrote:700 tiles in length. I could only dream of that.


Well to be fair it's quite a long, flat level. Plus that doesn't make it a good level ;p
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Re: The 3rd L³DC Contest has started!

Postby Dtroid » June 28th, 2015, 3:30 am

I'll be dropping out,I've been too busy. I hope the next one comes sometime in September/October,because this time I'm going to have the best time of my life I've ever had...
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Re: The 3rd L³DC Contest has started!

Postby Karyete » June 28th, 2015, 12:33 pm

I've spent almost a solid month on my level and now it's finally done, even though I hate it. And now I've realised I'm one of 2 entrants who are actually done.

fml
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Major credit goes to l.m for this!

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Most recent SM63 / LL level: Flickering Forest
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