LL Dev Diary 3: We're still doing this

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LL Dev Diary 3: We're still doing this

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Postby Runouw » January 30th, 2016, 5:49 pm

We're still here! After many sleepless nights (and many more to come), this week's dev diary is ready:
http://www.lastlegacy.us/forums/viewtop ... 1810#p1810
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Re: LL Dev Diary 3: We're still doing this

Postby Karyete » January 30th, 2016, 6:42 pm

oh my god the colour blending on those tiles actually makes me shed tears of joy
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Re: LL Dev Diary 3: We're still doing this

Postby Charcoal » January 31st, 2016, 4:11 am

Just from looking at that, I might try to learn how to use LL LD. There were some interesting things brought up.

Where would the LD for LL be?
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Re: LL Dev Diary 3: We're still doing this

Postby Karyete » January 31st, 2016, 4:22 am

Vesoralla wrote:Just from looking at that, I might try to learn how to use LL LD. There were some interesting things brought up.

Where would the LD for LL be?


Load up the game, go into extras, and go onto the Level Designer. There's no need to unlock anything, too.
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Re: LL Dev Diary 3: We're still doing this

Postby Supershroom » January 31st, 2016, 5:33 am

I'm already noticing how far-reaching the changes will be. If you take my tutorial and adapt all changes by yourselves once it's time, I'd be very thankful.
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Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: LL Dev Diary 3: We're still doing this

Postby Charcoal » January 31st, 2016, 4:39 pm

Karyete wrote:There's no need to unlock anything, too.

Oh sweet. I can just start messing around on the LD right away then. :)
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