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Timewarper

PostPosted: June 29th, 2011, 10:43 pm
by Koopa Yoshi
Timewarper
You have to be perfect to beat this. A god like Luigi Fan should do! :awe:

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Re: Timewarper

PostPosted: July 1st, 2011, 11:47 am
by Charcoal
Have you made a galaxy level? I'm gonna put a lot of effert into one and make a water chain galaxy, and a crazy clockwork galaxy.

Re: Timewarper

PostPosted: July 1st, 2011, 12:26 pm
by SuperLuigi9624
Thanks! Still one of the best level(s) put there.

Re: Timewarper

PostPosted: July 1st, 2011, 9:18 pm
by Koopa Yoshi
TheSlawDog wrote:Have you made a galaxy level? I'm gonna put a lot of effert into one and make a water chain galaxy, and a crazy clockwork galaxy.

Yes I do, but hella easy, its called Space of Dreams. Or the other two, Planet A103 and Strike Bridge

Re: Timewarper

PostPosted: July 1st, 2011, 11:30 pm
by Republic
TheSlawDog wrote:Have you made a galaxy level? I'm gonna put a lot of effert into one and make a water chain galaxy, and a crazy clockwork galaxy.

That is related to the topic, or advertising your "galaxy" series?[/sarcastically]
Lemme review your level now....

FUN: 1.75/2
The level is quite fun! You've severed your level into different categories. The blue coins are also very useful. It show that you're careful to do the level.

Lemme start from Prehistoric. That is a very nice made area. You've used up many ideas, like moving blocks, falling logs and lava pit. It is very interesting and full of challenging puzzlement. But the log platforming is outlandishly used. Single-logs jumping equal to lack of originality. However, I like some rocks on the wall. They're rarely used and creative. Also made the level quite challenging. The time blocks area is quite odd. But it is still acceptable for the category "prehistoric".

The next one is ancient. That remind me Egypt Civilization right? A desert. You used the moving block on the wall idea again. However, it is still excellent for the level. I like it. The platform area is satisfactory, it's a bit useless. You can triple jump to get to the top. But at least you set the platform well. And some obstacle like some tile blocking player, which encourage player not to get pushed by them is quite good. After that's some platform, originally I'm disappointed because of unoriginal idea. Instead, I see some blocks pushing you, which you must quickly get through them without being pushed. This idea is uncommon. I love it. I may use it afterwards. After it, there's a cannon here. Shooting to the green platform? It is a bit hard and annoying here. But nevermind. Did you find you can use the cannon, shoot to the wall and get the star? :troll:

After the desert, it is the medieval right? The thwomp at the beginning is good. It didn't crash to the wall. Mean you've set it well. After that, a circle-platform without using the green circle platform? That is really interesting. I see some lava ahead, I think it is a deadly dead end. But there's a block on the ground. Great idea. And finally a green block which is spinning like mad. I love that, it is so challenging. Finally I have some where to take a rest, so clouds, but ahead, there's a clock, if I fall, I've to start again. You may add a checkpoint rite? Luckily, I didn't fall and I can climb up again. After going some platform. I saw a cannon. That is the rarest idea used ever. I can't believe you discover it. Fortunately, I didn't shoot at the upper lava nor the lower one. There's some interactive blocks! *breaks* A pool! But what I've found is just a few fishes. Maybe it is a bit tedious, right? Finally I climb up, climb up some rocks, it is too tedious. Maybe add some trials there. The bully next to there fall into the lava automatically. They're not fun at all. Lack-of-originality. I climb up by using hook jumps again. And I found the roof is empty, just a door. You need something there?

Finally I warped to now. Mum! Platforming again! I felt a bit tedious, but I keep going. A castle. I climb up again, with some tedious platform, and the pure sky: There's nothing, expert platform. No coins, no enemies, no guideline of where to go. An illusion? I lost my bearing of going to anywhere. After that, there's some platform and random clocks in the mid-air. Which I hate most. In present, will you see some random things in the sky? You didn't put any effort in this area. This area ruin the level at all. This area is very dreary.

Dang, the really final area! I saw that wall blocks again. Which I think it used too many times. After that, there's a clock block rotating around in a circle pattern. It is funny to ride on. I get on the clock tower, and there's some platforming again. Don't you felt tedious? What I see next is a strange green platform. It have so many branches of platforms. What next? Clocks, I saw so many clocks and triangles. And a floating bullet bills. After that, there're some clocks blocks again. However, you changed them to rotating blocks, and there's some lava below, which encourage players not to fall inside. Finally I find some clocks again. They're not really that hard, they're just letting Mario easily to fall. Using an idea again and again isn't fun at all. I'm so disappointed. However, when I climb up, I find a new level idea, I clock with water. Which allow us to swim as fast as possible and not to get crushed by it. But after that, there's 3 cannon in a row, which is boring at all.

The level is made with the idea "time-warping". The starting of the level is quite fun, you've used some new ideas of platforming. But after that, you reused the idea again and again. It become tedious and dreary. I suggest you add more ideas afterwards. The level is really fun. I like the timewarping ideas very much.

GRAPHICS: 1.5/2
The level's graphics are very nice The main hall is quite good. Al through the coins ain't put horizontally. They're a bit crooked.
Lemme start from the beginning again.
The green tiles in the prehistoric area is very nice. There's no cut-off, also some cliff, and slope on the ground. You created the really natural landscape of the prehistoric area. Moreover, there's enough types of decorations. The level is very colorful and decorative. Also quite beautiful. The item placement like the broken bridge is very nice, it is evenly put. The lava area is also nice. Excellent.
After that, it is the desert. Many palm tree located there. And all items are orange or brown, you didn't only make the tiles not cut-off. You make the background tiles orange, like the golden tiles, and some brown ancient tiles to build the tower, also some brown platform, brown blocks. So the blocks, platform, background tiles and tiles, tower merge together. It is really like Egypt, right?
After that, it is medieval, The grass isn't cut-off. The bricks are well made, you've made some background tiles (the wall) to decorate the tower. Some clouds outside the tower also decorate well. You've also made all the blocks to be green. The green blocks are epic! They're set very nice. After that, there's a pure pool, with only fishes there. You may add some decoration and trials, it is too clear. Besides, there's some odd rock floating in the mid-air.
In the present area. The castle tiles cut-off a bit. The window doesn't merge with the shadow of the tiles. The jungle tiles are too pure, there's no slope at all. No landscape. You may add some "dotted" jungle tiles. They decorate the tiles. Besides, I've find no decoration located there. Moreover, at the third building, there's a jungle cliff floating in the mid-air. It's a bit odd and strange.
Okay, it is the future area. You've use many different tiles there. It looks really good. The clock tiles merge with clocks. Battery tiles merge with clock blocks and background battery tiles. They merge together, moreover, the future building really surprise me. You've also used some clock blocks to replace the use of tiles. Like the moving clocks blocks.

The total graphics among the whole level is fine. No cut-off find here. The blocks and item even merge with the decoration and tiles. It is very good.

OTHER: 0.75/1
+ Main hall for severing up different categories.
+ Level merge with the "time warp" idea
+ almost no lag
- Same idea used again
OVERALL: 4/5
The level is fine. I like the time warping idea, I've a idea, if you use a same landscape, but replace them with different types of tiles, it may looks better right?

To fix the level, just add more trial as some area, like the pool in stage 3 and the roof, or the floating rock area. Also, you can add some decoration at stage 3. Maybe re-do the stage 4, it is the worst area among the whole level. The stage 5 is fine, if you add even more blocks and replace clocks with other things. Since you've over used them. Stage 1 and 2 is fine. There is nothing can be added there. The tower is well with merge items. Don't add more stuffs there.

Re: Timewarper

PostPosted: July 2nd, 2011, 12:22 am
by Koopa Yoshi
Thank you for the review, I knew Present was a failure because I was afraid I'll run out of room space for Future so I used less space and effort. I will make a better version of it. :awe: