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Eyerok

PostPosted: July 31st, 2011, 11:02 am
by Master1.0
Eyerok
You've entered the ancient pyramid that a strange magical block lives in. Fight the menace by grabbing the 5 silver stars.

Code: Select all
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Re: Eyerok

PostPosted: July 31st, 2011, 12:06 pm
by SuperMIC
The Eyerok was really well designed, and I liked your use of disable and the tile variation was present. My only complaints would be that the level was too short and you should've indicated where the invisible blocks were.

3/5

Re: Eyerok

PostPosted: July 31st, 2011, 1:14 pm
by Master1.0
I realize how short the level was, however, it was a boss so stop complaining!

Hell, you know it took me an hour to design Eyerok?[/nagging]

Re: Eyerok

PostPosted: August 1st, 2011, 10:54 am
by SuperMIC
Master... you realize you could create an epic desert level with this boss. T_T

Re: Eyerok

PostPosted: August 1st, 2011, 4:08 pm
by Master1.0
True, but last time I made a real long level, the thing wouldn't load at that point.

Re: Eyerok

PostPosted: August 1st, 2011, 7:14 pm
by Clamshot
Master1.0 wrote:True, but last time I made a real long level, the thing wouldn't load at that point.


Same here, once I made a really big building (hotel), and tried to play it, and it didn't load and I had my progress UNSAVED. I hate it.

Re: Eyerok

PostPosted: August 1st, 2011, 8:27 pm
by koolkid
off topic:a eyerocks weakness is hitting it's eye with a koopa shell
on topic:wow great level!

Re: Eyerok

PostPosted: August 2nd, 2011, 4:48 am
by SuperMIC
Master1.0 wrote:True, but last time I made a real long level, the thing wouldn't load at that point.


If you don't mind... can I try making a desert level with this boss? I'll put credit to you I promise.

Re: Eyerok

PostPosted: August 2nd, 2011, 5:02 am
by Master1.0
Sure. But I warn you, I'm good with block settings, yet it still took me an hour to get him right. It takes a lot of going into the code as well, if you're ready.

Re: Eyerok

PostPosted: August 3rd, 2011, 12:52 am
by Adrian0001
Looks like twomp