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8 Bit Dude's Test

PostPosted: August 3rd, 2011, 7:26 pm
by Zacky
8 Bit Dude's Test
My test, just for you. Can you beat the extra 100-coin and 5-1up mushroom challenge?

Code: Select all
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Re: 8 Bit Dude's Test

PostPosted: August 4th, 2011, 8:41 am
by Harmless
I smell fun. :shock:

Seeing that I do, I will give you a review.

Fun: 4/5. It was rather unique to give us a platforming challenge here, along with the challenge of getting 5 1-ups and 100 coins. I like it. Yet only a couple of complaints...

1. The 1-ups were a bit too easy to get. even the first one that was concealed by the tree, because I accidentally saw it when I was about to play the level.

2. Sometimes, coins from the enemy goombas acted like disabled coins, and I couldn't get them. Even though I got 100 coins, I think you should fix it.

Graphics: 2.5/5. I had a few issues with this. At the start, I was not impressed with the jungle tile overlapping. It honestly made the level look like the foreground was covering the foreground. If you want ledges, use something else, like items. This is a common mistake many people use to try and get background, even though you can select background when making the level (or use different tiles/items to support background). However, no other complaints besides that. Everything else was ok.

Creativity: 4.5/5. You were rather creative with this level. Especially with the little 'shroom and coin challenge you gave us. But try to put a sign starting at the beginning actually telling us that to make it more clear. And along with the shrooms and coin challenge, why not also use red coins or silver stars? It would greatly boost your level. ;)

Overall, you deserve a score of...
3.7/5!

Re: 8 Bit Dude's Test

PostPosted: August 4th, 2011, 3:08 pm
by Zacky
TheHarmless wrote:Graphics: 2.5/5. I had a few issues with this. At the start, I was not impressed with the jungle tile overlapping. It honestly made the level look like the foreground was covering the foreground. If you want ledges, use something else, like items. This is a common mistake many people use to try and get background, even though you can select background when making the level (or use different tiles/items to support background). However, no other complaints besides that. Everything else was ok.
You know, I did that on purpose. I thought it would look nice, plus I've seen it before.

Re: 8 Bit Dude's Test

PostPosted: August 10th, 2011, 9:46 am
by Doram
As for the graphics, I have to say, I've used this effect before as well, and I think it looks nice as well. As long as you aren't putting items there, thinking that the player can use the space, then I think it works just fine (in fact the moving block behind the disabled bumptie is sheer genius, and I will have to remember that for the future...). That's part of the fun of good tile work. It helps with the sense of exploration, leaving you guessing at what you can and can't get to, and wanting to go and find out. That's good level design...

Other than that, I agree that it could use some more signs, but otherwise, it plays just about perfectly. Also, just because the challenge is low, doesn't mean that it is a bad level (I quite think that sometimes, the extremely high challenge people go for sometimes borders on bad level design, but that's just me...).

Overall, I think this is quite the well done level, and I feel pretty good giving it 5 stars...

Re: 8 Bit Dude's Test

PostPosted: August 10th, 2011, 10:36 am
by aary33
I give the same rate as TheHarmless... To make things more challenging you should put exactly 100 coins in the game, or atleast use this formula:
#of coins + #of enemies = 100. I didnt like the part where you disabled the enemies' coins

Re: 8 Bit Dude's Test

PostPosted: August 10th, 2011, 11:13 am
by Zacky
Thanks everyone, and the 100 coin challenge is just a challenge. I know you can get even more.
Umm...does anyone want to know how to do the bumpy trick? Just PM me if you do.

Re: 8 Bit Dude's Test

PostPosted: August 10th, 2011, 11:15 am
by aary33
What bumpy trick? The Bumpity, I know that, you've go to diable the item then do a rotating block that is not actually rotating instead of tiles

Re: 8 Bit Dude's Test

PostPosted: August 10th, 2011, 12:51 pm
by Zacky
That's not it. How to do the real bumpy trick:
Step 1: Erase some tiles on the inside of a slope or ledge (wherever you want the bumpy inside). It must be a jungle, snow, or cave tile.
Step 2: Get a rotating block and make the rotation speed and wait time 0. Also make the block so that the inside of the block covers up the hole you made.
Step 3: Put a bumpy in the block and disable the bumpy.
Step 4: You can also put a pipe behind it to make it look like the bumpy is coming out of the pipe. (optional)