Tree 'o Doom

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Tree 'o Doom


Rate this Level: This Level was rated 3 times with an average score of 4.00.This Level was rated 3 times with an average score of 4.00.This Level was rated 3 times with an average score of 4.00.This Level was rated 3 times with an average score of 4.00.This Level was rated 3 times with an average score of 4.00.

Postby Drksteel » August 16th, 2011, 8:22 pm

Tree 'o Doom
This is the first RPG boss style battle on LL that I know of

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Drksteel
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Re: Tree 'o Doom

Postby JSlayerXero » August 29th, 2011, 6:16 pm

'Twas okay, but all you had to do was hit the green switch and wait awhile. 'Tis a nice distraction otherwise.

3/5
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Re: Tree 'o Doom

Postby Drksteel » September 10th, 2011, 3:10 pm

I really dont know how to give a X amount of damage to kill the tree.
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Re: Tree 'o Doom

Postby Megar » September 15th, 2011, 10:38 am

Other than what JSX pointed out, this is actually a good level.
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Re: Tree 'o Doom

Postby sponge7325 » September 23rd, 2011, 3:52 pm

I like it. I think there should be a sequel.

Just a suggestion.
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Re: Tree 'o Doom

Postby Drksteel » September 23rd, 2011, 6:42 pm

this level was actually a random RPG formated test level.
so NO SEQUAL SAH
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Re: Tree 'o Doom

Postby JSlayerXero » September 24th, 2011, 4:30 pm

The problem with using a trigger to make an inanimate object have HP is that you need to create a trigger based way to calculate how much HP is has left. ROM hacking experience and playing LL shows that if it's possible, it's very hard to do so.
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Re: Tree 'o Doom

Postby Drksteel » September 24th, 2011, 8:55 pm

Or i could make time based battles, which would be lame. :o_O:
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Re: Tree 'o Doom

Postby JSlayerXero » September 25th, 2011, 10:36 am

It's not exactly lame if you know what you're doing. Add a timer, and add triggers, after they all get pressed you win. Time based bosses work if you know what you're doing.
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Re: Tree 'o Doom

Postby PH 007 » October 9th, 2011, 1:17 am

I can suggest something:

1. Put a switch box in... well... you already know right? Teleport you to the battle...
2. In the first room you can read the next action of the enemy.
3. If you select the correct switch you get teleported to another room with the same "decoration". :awe:
4. Repeat 2-3 all the times that you want.
5. The last step is obvious right?

Well... this don't get a solution but at least it's better than that... "RPG" that you have made... well... anyways you have made a great level! :D
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