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Attack of the Airships Part 1

PostPosted: December 4th, 2011, 5:52 am
by Karyete
A new evil is afoot....find out what it is before the castle is overriden!
Level Difficulty: 1/5
Code: Select all
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Re: Attack of the Airships Part 1

PostPosted: December 4th, 2011, 7:40 am
by GMDragon11
It was pretty weird and foolish of you to put the shine where I can get it. But I checked the whole level before getting it.

Re: Attack of the Airships Part 1

PostPosted: December 9th, 2011, 12:59 pm
by Karyete
So...you are downrating me because it is possible to get the Sprite? Well, I'll just move it at the far right corner so you can't get it. Any better?

Re: Attack of the Airships Part 1

PostPosted: December 9th, 2011, 4:22 pm
by GMDragon11
I'm not downrating because of that. Who do you think i am :D . And just by the record, it's pretty good for a short level or proluge.

Re: Attack of the Airships Part 1

PostPosted: April 18th, 2012, 1:24 pm
by WindMasterArceus
I'm going to rate this, based on the same way that duels are (because I'm volunteering to be a judge for duels).

Fun: 7/10 - I don't like the fact that, it doesn't really feel like a level. The Sprite only requires you to go up a platform, and nothing else.

Graphics: 3/5 - For the most part, the graphics work really well together. However, there were some problem areas: To the right of the wall (and including the wall) doesn't look like it belongs there. The wall is jumpable, and doesn't seem necessary for the level. To the right of the wall is a tile that has nothing to do with the Evil Brick and Grass used in the level. There are random plants everywhere, and while in some places they look good, they don't seem to be helpful on the airship.

Other: 3.5/5 - -0.5: The bullet bills right at the start can hurt people easily if they aren't paying a lot of attention, and can swarm them if they are reading. The ones that come in from the top can be very surprising if the screen hasn't scrolled upwards.
-0.5 I think that some of your objects could be placed more aligned to stuff. The rotating platforms are completely unnecessary, and some wooden platforms stick out of the ground in random places.
+0.5 I think that the castle is a nice un-expected addition, but it is rather pointless. It is nicely constructed, and fits on the platform given to it.
+1.0 I think that your use of a koopa path is a good boost for the level, because it makes going over to the left a bit less boring, and it requires you to react. Parkour for the win.

Overall: 13.5/20 I think that the design was really good, but the Shine Sprite could be re-located of have stuff added around it to make it a better level.