gaia

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gaia

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Rate this Level: This Level was rated 3 times with an average score of 1.00.This Level was rated 3 times with an average score of 1.00.This Level was rated 3 times with an average score of 1.00.This Level was rated 3 times with an average score of 1.00.This Level was rated 3 times with an average score of 1.00.

Postby koolkid » March 31st, 2012, 6:19 pm

gaia
a short level that uses most brick catagorys and red coins,contains turbo fludd(however pretty much worthless) and is mainly platforming-based

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Super Mario 63
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I hate my old sig.
Because I am more mature now.
Also, I just opened the airlock.
Enjoy the vacumn lanius crewmembers :3
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koolkid
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Re: gaia

Postby Harmless » April 1st, 2012, 9:17 pm

I'll give my personal review on this level.

Fun: 2/5. The level was short and compacted, not open and free. The reason I am saying this is because that a small and compacted level is not good at all, but especially not a fitting place for a red-coin/silver star level. You do know that it is possible to expand the tile borders of your level by going in the course info, right? Also, the level difficulty was under. You could give us a bunch of platforms to jump on one after another, but it is really not worth it if there are other things we need to consider, like moving platforms, enemies, or other gimmicks that really makes the level stand out.

Think innovative, what kinds of new challenges can you present us, that is both unusual but fun to try? I'm not talking about red coins, but the factors that make up the difficulty of the level, such as tiles, blocks, and various other things that you can do in the designer.

Graphics: 2.5/5. Most of the tile work was well done. I'm a little iffy on people using frontal tiles for foreground often in the level, because it often ruins the level since it's ground we cannot reach. And it's hardly a 3-D effect.

But you need to utilize your items and decor. I saw NO coins (except for the 8 red coins), NO enemies, and NO decorations on the level (think plants/trees, these definitely boost the level graphics). Also, a good level has at least ONE level transition. To the far right I saw the outline for the separate room that held a few red coins in it. If you had a level transition and some tiles blocking transition, we might not have seen that room and notice the transition from going inside the house instead of just seeing it splat on the level.

Finally, I didn't see the point of making separate tile sections. If you wish to use Jungle tiles, then don't add random cave/volcano tiles in the mix. It's important to stick to at least one or two themes, maybe 3 if it complements the other two, but not have a bunch of random themes going on at the same time. I'm not just talking tile-wise, by the way.

Creativity/Other:

Good:
+ There was nothing interesting/innovative/something that caught my eye and attention, really. Sorry. (+0)


Bad:
- If the Turbo Fludd is useless, there is absolutely no need for you to give us it. (-1)
- The metal power-up was unnecessary. The door across from the lava pit was accessible without hitting the lava once, or at least dying. (-1.5)
- WHY is this called "gaia"? You have no explanation of the title's name or how it matches the title. (-0.5)


Total: -0.5/5

Overall, you scored a...

1.3/5! Yeah, it really just seems like this was thrown together in 30 minutes. Not at all worth playing. If you want to make a successful level, at least consider how to improve it, or at least work on it for a few days.

However, I also noticed that from the previous judgings that we have given you on your previous levels, you didn't really listen to our advice. Please, PLEASE consider what we say and use it to improve your level.
Expect something cool here soon!

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Re: gaia

Postby Zacky » April 5th, 2012, 3:34 pm

Harmless, koolkid never listens to anyone's advice. We've tried, but it's almost like he ignores our posts.
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Re: gaia

Postby GMDragon11 » April 10th, 2012, 12:31 pm

Just ignore his levels untill he makes something good. :/

You know you wanna watch it.....
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Re: gaia

Postby ServantOfLight » April 10th, 2012, 3:04 pm

GMDragon11 wrote:Just ignore his levels untill he makes something good. :/

Then how will you know if he makes something good?
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Re: gaia

Postby GMDragon11 » April 10th, 2012, 3:52 pm

I meant that if he makes something bad, don't review it. :facepalm: I mean, it's worthless to rate levels that are made in like 5 minutes.

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Re: gaia

Postby Harmless » April 10th, 2012, 7:18 pm

GMDragon11 wrote:I meant that if he makes something bad, don't review it. :facepalm: I mean, it's worthless to rate levels that are made in like 5 minutes.

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Re: gaia

Postby ServantOfLight » April 11th, 2012, 7:22 am

Ah, I see.
Hey koolkid, do you have spellcheck? Oh sorry, that's a stupid question.
What are you in, first grade?
My name was OskarAllen, but now I'm ServantOfLight!
You can call me SOL or Oskar.

I need an actual sigbar! If anyone thinks they can make it for me, please PM me!

My Interests: show
Minecraft
Super Mario
Futurama
Legend of Zelda
Kirby
Rayman
Terraria
TF2
Portal
Rage Comics
Doctor Who
Mushishi
Firefly
Star Wars (kinda)
and Runouw.com
Quotes: show
"Burn the land and boil the sea, you can't take the sky from me."
-opening theme to Firefly

"In all my life, I have never found anyone unimportant."
-the 11th Doctor, from Doctor Who

"When Life gives you lemons, don't make lemonade; make Life take the lemons back!"
-Cave Johnson, from Portal 2
Derp: show
"Humans have evolved to become faster, stronger, and more smarter."
-PBS Digital
ServantOfLight
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Re: gaia

Postby GMDragon11 » April 12th, 2012, 2:08 pm

If you click his username, it says that he's 9. Wow. -_- Just what I expected.

You know you wanna watch it.....
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