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gaia

PostPosted: March 31st, 2012, 6:19 pm
by koolkid
gaia
a short level that uses most brick catagorys and red coins,contains turbo fludd(however pretty much worthless) and is mainly platforming-based

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Super Mario 63
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Re: gaia

PostPosted: April 1st, 2012, 9:17 pm
by Harmless
I'll give my personal review on this level.

Fun: 2/5. The level was short and compacted, not open and free. The reason I am saying this is because that a small and compacted level is not good at all, but especially not a fitting place for a red-coin/silver star level. You do know that it is possible to expand the tile borders of your level by going in the course info, right? Also, the level difficulty was under. You could give us a bunch of platforms to jump on one after another, but it is really not worth it if there are other things we need to consider, like moving platforms, enemies, or other gimmicks that really makes the level stand out.

Think innovative, what kinds of new challenges can you present us, that is both unusual but fun to try? I'm not talking about red coins, but the factors that make up the difficulty of the level, such as tiles, blocks, and various other things that you can do in the designer.

Graphics: 2.5/5. Most of the tile work was well done. I'm a little iffy on people using frontal tiles for foreground often in the level, because it often ruins the level since it's ground we cannot reach. And it's hardly a 3-D effect.

But you need to utilize your items and decor. I saw NO coins (except for the 8 red coins), NO enemies, and NO decorations on the level (think plants/trees, these definitely boost the level graphics). Also, a good level has at least ONE level transition. To the far right I saw the outline for the separate room that held a few red coins in it. If you had a level transition and some tiles blocking transition, we might not have seen that room and notice the transition from going inside the house instead of just seeing it splat on the level.

Finally, I didn't see the point of making separate tile sections. If you wish to use Jungle tiles, then don't add random cave/volcano tiles in the mix. It's important to stick to at least one or two themes, maybe 3 if it complements the other two, but not have a bunch of random themes going on at the same time. I'm not just talking tile-wise, by the way.

Creativity/Other:

Good:
+ There was nothing interesting/innovative/something that caught my eye and attention, really. Sorry. (+0)


Bad:
- If the Turbo Fludd is useless, there is absolutely no need for you to give us it. (-1)
- The metal power-up was unnecessary. The door across from the lava pit was accessible without hitting the lava once, or at least dying. (-1.5)
- WHY is this called "gaia"? You have no explanation of the title's name or how it matches the title. (-0.5)


Total: -0.5/5

Overall, you scored a...

1.3/5! Yeah, it really just seems like this was thrown together in 30 minutes. Not at all worth playing. If you want to make a successful level, at least consider how to improve it, or at least work on it for a few days.

However, I also noticed that from the previous judgings that we have given you on your previous levels, you didn't really listen to our advice. Please, PLEASE consider what we say and use it to improve your level.

Re: gaia

PostPosted: April 5th, 2012, 3:34 pm
by Zacky
Harmless, koolkid never listens to anyone's advice. We've tried, but it's almost like he ignores our posts.

Re: gaia

PostPosted: April 10th, 2012, 12:31 pm
by GMDragon11
Just ignore his levels untill he makes something good. :/

Re: gaia

PostPosted: April 10th, 2012, 3:04 pm
by ServantOfLight
GMDragon11 wrote:Just ignore his levels untill he makes something good. :/

Then how will you know if he makes something good?

Re: gaia

PostPosted: April 10th, 2012, 3:52 pm
by GMDragon11
I meant that if he makes something bad, don't review it. :facepalm: I mean, it's worthless to rate levels that are made in like 5 minutes.

Re: gaia

PostPosted: April 10th, 2012, 7:18 pm
by Harmless
GMDragon11 wrote:I meant that if he makes something bad, don't review it. :facepalm: I mean, it's worthless to rate levels that are made in like 5 minutes.

Truths...

Re: gaia

PostPosted: April 11th, 2012, 7:22 am
by ServantOfLight
Ah, I see.
Hey koolkid, do you have spellcheck? Oh sorry, that's a stupid question.
What are you in, first grade?

Re: gaia

PostPosted: April 12th, 2012, 2:08 pm
by GMDragon11
If you click his username, it says that he's 9. Wow. -_- Just what I expected.