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Starlight Lake

PostPosted: May 26th, 2012, 4:25 am
by -BY
Code: Select all
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Re: Starlight Lake

PostPosted: May 26th, 2012, 9:06 am
by lawliet
great level darkyoshi. all of the shinesprites were fun to get. i really liked it. but darkyoshi, in the second mission it is written find five silver stars while there are only four. how come?

Re: Starlight Lake

PostPosted: May 26th, 2012, 9:43 am
by -BY
Thank you lawliet. I haven't noticed it by testing. :facepalm:
Of course there are 5 silverstars in the level now.

Re: Starlight Lake

PostPosted: May 26th, 2012, 11:44 am
by ~MP3 Amplifier~
Again, fantastic. But because I think you're completely ready for a full LDC judge equivalent review- I am here to give you one.. :D I don't usually do this to newer members unless they entered an LDC, because for most people, it does take a while to get into level designing. But you've reached a very high standard already. I think it deserves one too, because no level is perfect, there will always be minor bugs and weak points at the very least, and it's important that you can start working on them.

Unfortunately, this does mean I can get harsh, because I am a strict judge. XD But you shouldn't have a problem, I'm already expecting to give you a score higher than 14, which is good.

*steps into fancy LDC judge mode*




blackyoshi:
with Starlight Lake


Fun8.25/10. I actually really liked that. But I think that the challenges were quite easy in areas, and more platforming ideas could be used. But I also think that it had a nice layout in general, it wasn't too predictable, and went in lots of different directions. Although I found it difficult to keep my interest in the level in the underwater parts, I actually enjoyed your style.

Graphics3.75/5. I feel a bit guilty, I wish I could give you a higher graphics score. Because the jungle bit at the beginning was brilliant. But truthfully, more décor was needed underwater, it was very plain, and the decorations used were all clumped together in big piles rather than spread out. I also think that mixing cave tiles with jungle was a bit ugly at times, the only thing to do to get that work IMO would be too add some kind of block selection around the outside, so it would be more separated from the turf of the jungle tile and would probably look less untidy, and in places it needed to be a bigger mixture between types 1 & 2 in the cave tilesite. I think it could also use a bit more variation between tilesets at times, a lot was jungle and then a lot was cave, we didn't see much of lava tiles, desert tiles or grass tiles, and more tile variation on the shape would be nice too, it's a bit geometric in places. I noticed there's also a bit of cut-off by the lava in transition 2 also. But hey, you know what to improve on, and most of the graphics were brilliant so I shan't worry. :P

Other3/5.

+0.5 - Making it a multi-shine level was a nice touch.
-0.25 - Fair bit of lag, especially underwater.
-0.5 - A lot of loading time for the second transition for me.
+0.25 - Nice challenge of putting together the signs to find the secret shine sprite.

Overall – 15/20.




I don't think would've won an LDC, but it probably had potential for second or third. But 15/20 is brilliant! It took me two LDCs to get this score and above, so it's pretty damn wasom. ;) Your levels have a BrawlerEX feel to them. But anyways, you know what to improve on now! :D