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Secret Course #2

PostPosted: June 6th, 2012, 11:17 am
by TheChrissler98
Secret Course #2
The second Course, full of secrets ;D

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Super Mario 63
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Re: Secret Course #2

PostPosted: June 8th, 2012, 6:11 am
by entertainment.net
Hey, this is really good! Short, challenging with a interesting timer gimmick.

GOOD POINTS:
- Good use of thwomps and bullet bills!
- Healing coins placed after the enemy room, which removes the possibility of frustration.
- Well made and challenging platforming section (I like you can only use the lava to bounce back up to the platforms twice because of damage).
- I really like the P-Switch timer gimmick, it's very creative and well executed!

BAD POINTS:
- Really, my only complaint is that in the description you say it is "full of secrets", and there weren't any.


OVERALL SCORE: 9.5/10 Nice job!


vmk89

Re: Secret Course #2

PostPosted: June 8th, 2012, 7:54 am
by Volkove
Unfortunately, I'm not quite as optimistic as the above poster.

A secret course is made purely for the challenge factor (considering the absence of other, more desirable traits), yet this lacks even that.
The first chamber merely contains starting on enemies swarmed around you, offering little breathing room.
The second is rather haphazard in nature, and is only a minor challenge at best. It is probably the most noteworthy part of the level, though, even if it is too chaotic.
The third's chain of coins pretty much eliminates any threat the previous part might have granted, and the jumping challenge is trivial to bypass.
I'm guessing the switch is meant to convey a feeling of urgency, but there's no indication of how long it lasts or what purpose it even serves, so you're forced to tread blindly (which is rarely a good trait).

The graphics pretty much consisted of using a single tile throughout the entire level (although its technically fitting for an obstacle course, its still bland), and it feels like it ended before anything good happened.
Like the above poster, I question your boasting of the presence of 'secrets' when there are none.

2/5 - Below Average. I suppose it is decent for an early start, but there's much to improve upon.

Re: Secret Course #2

PostPosted: June 9th, 2012, 3:23 pm
by lordpat
OVERALL SCORE: 9.5/10 Nice job!


Unfortunately, I'm not quite as optimistic as the above poster.


Fun: 4/10
The level was.......dumb. Sorry, I believe it was beyond unoriginal and dull. But well. Let's take a look: The level starts with...a pipe. Good enough, although the enemies were pointless. The first challenge is easy as hell. I don't get the point of it. The bullets bills? they aren't that good. The thwomps didn't add dificulty to the challange, but as Volcove pointed out, it was the most decent part of the level. Then, you give me a ridicilous ammount of coins. Why? Three blue coins heal Mario compleatly, and that only if you were terribly harmed by the thwomps, which doesn't happen. And that comes from me, the worst player in the world (after SK *is shot*). The lava part was too....boring. Nothing to it. The time challange was the only thing I liked.

Graphics: 2/5
Read Volcove's post. That pretty much sums up the situation about it. Although I must disagree.
I've seen some good courses with good decoration, the lack of orignality isn't really related to the fact that it was a secret course but the type of level he made. I think you could have done better.

Other: 2/5
No lag whatsoever: +0,5
Coins badly distributed through the level: -0,5
Lack of originality: -1

Overall: 2/5
I know the score isn't too good, but believe me, you can improve a lot. I would recomend to leave this level and start a new one. I think you are a creative designer, but you haven't showed us yet. I want to see that! Just work on your levels.