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Underground World 1

PostPosted: June 8th, 2012, 11:24 pm
by HTSSPCSUCDHR
Underground World 1
Mario is stuck in Underground constructed Tunnel.
Help Mario collect the 5 silver stars along the way and claim the prize.


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Super Mario 63
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Re: Underground World 1

PostPosted: June 9th, 2012, 8:18 am
by entertainment.net
A fun and well made pure platformer that suffers from slowdown.

GOOD: Good use of moving blocks, clock pieces and bottomless pits to create a fun challenge.
GOOD: A great graphic style that uses that stays true to one style the whole the level.
BAD: The lack of level transitions creates slowdown. It's not too slow, but the level should be updated.
GOOD: The challenging timed maze section adds a bit of variety. (Though that inescapable dead end near the right side is a bit frustrating since heave to completely restart the level. It'd be nice if there was platform that you could use to get out.)


OVERALL SCORE: 8.5/10
With the slowdown, I just can't give it a perfect score — it's still really good, though!

vmk89

Re: Underground World 1

PostPosted: June 9th, 2012, 10:59 am
by GMDragon11
Well, here's my review.


FUN: 4/5 Well, it was fun. The maze was cool and lag was fine for me. Like entertainment.net said, great use of rotating blocks and switched bricks. This really got my attention. There were lots of cool challenges. Great job!

GRAPHICS: 2/5 The lack of graphics wasn't really good. There was no cutoff but there wasn't any cool decerations either. I recommened that you use more graphics next time.

OTHER: 3.75/5
+1 No lag
-0.75 I don't get how this is a underground level if there isn't even a cave brick at all
+0.5 I'll give you a chance since I think you're a newbie designer.

TOTAL: 3.5/5 > 4/5 This is a kinda above average score. Great job on the level. But next time, use better graphics. ;)