The Kanlavari Desert

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The Kanlavari Desert

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Rate this Level: This Level was rated 7 times with an average score of 4.00.This Level was rated 7 times with an average score of 4.00.This Level was rated 7 times with an average score of 4.00.This Level was rated 7 times with an average score of 4.00.This Level was rated 7 times with an average score of 4.00.

Postby l.m » June 9th, 2012, 10:46 am

The Kanlavari Desert
A Desert with a pyramid, enemies, obstacles, coins, Silver Stars, fire...FIRE???

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l.m
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Re: The Kanlavari Desert

Postby lordpat » June 9th, 2012, 3:03 pm

Review.

FUN: 8/10
The level was challenging, and had some really good ideas into it. Some stuff were a bit off place, and there was a strange glitch when you had to enter the door inside the piramyd. Overall, good plattaforming. The bullet part was a bit too excesive but it was fine.

Graphics: 4/5
Bravo. Great job. The desert looked really good. Keep up the good work! The pyramid inside's weren't all that good, but not too bad. I would recomnd using the wall titles (bricks) rather than the clock title (other), it looks better in this situation. There was a room floating in the sky, but the level design was really intresting so....

Other: 2,5+1,25-0,5= 3.75/5
-No indication of how many Silver Stars were needed to beat the level. -0,5
-Good use of signs. +0,25
-Little lag, but nothing to worry about. =0
-Coins and 1-ups +0,5
-Some original well implemented ideas: +0,5
-Lordpat's special gift for effort: +0,5

Overall: 4/5
The level was great, some minor mistakes, but hell, you have lots of potential.
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Re: The Kanlavari Desert

Postby l.m » June 9th, 2012, 3:40 pm

lordpat wrote:Review.

FUN: 8/10
The level was challenging, and had some really good ideas into it. Some stuff were a bit off place, and there was a strange glitch when you had to enter the door inside the piramyd. Overall, good plattaforming. The bullet part was a bit too excesive but it was fine.

Graphics: 4/5
Bravo. Great job. The desert looked really good. Keep up the good work! The pyramid inside's weren't all that good, but not too bad. I would recomnd using the wall titles (bricks) rather than the clock title (other), it looks better in this situation. There was a room floating in the sky, but the level design was really intresting so....

Other: 2,5+1,25-0,5= 3.75/5
-No indication of how many Silver Stars were needed to beat the level. -0,5
-Good use of signs. +0,25
-Little lag, but nothing to worry about. =0
-Coins and 1-ups +0,5
-Some original well implemented ideas: +0,5
-Lordpat's special gift for effort: +0,5

Overall: 4/5
The level was great, some minor mistakes, but hell, you have lots of potential.


Thanks so much. I'll try to do better levels.
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l.m
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Re: The tragedic cause

Postby ovidiu2007 » April 7th, 2015, 11:09 am

FrozenFire, levels i have posted has ben deleted one day after post it. you locked the level TRICK:infinite fludd. so i want to ask you whhat you made to make this problem. it's realy?
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Re: The Kanlavari Desert

Postby l.m » April 7th, 2015, 11:21 am

Uhm, I'd really like to talk to you about it. But, this is the wrong place to talk, so it's preferred that we talk using PMs.
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Re: The Kanlavari Desert

Postby ovidiu2007 » April 8th, 2015, 8:53 am

what's a "PMs"?
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Re: The Kanlavari Desert

Postby entertainment.net » April 27th, 2015, 4:51 pm

Sorry this is a I’m a little late in getting this posted but here’s a review along with a video of my first impressions.

Here are some minor gripes with the level:
- There’s no way to backtrack out of the pyramid (in case you missed a silver star).
- You only use quicksand once. Although I say in the video that I hope you didn’t use it again, I was more saying this to make a joke about the fact that if there was more quicksand I would fail more. I actually thought that it would be cool to introduce that mechanic with the one pit, and then have some sort of platforming section later on utilizing the quicksand.
- At the beginning of the level it is kind of hard to tell what's a pit and what isn’t.

And that’s it! The rest of the level is very good. I really liked the bullet bill bouncing section, it was well made. And other than some things that are little chaotic, the pyramid insides are really fun. Same goes for the outside leading up to it. Graphics look great as well. Bravo! 4/5.
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Re: The Kanlavari Desert

Postby l.m » April 27th, 2015, 5:03 pm

Hmm, thanks so much for the review. Just a note, though: This level is pretty old (2012) and that quicksand concept existed for quite some time. :P But I still appreciate your video. Thanks again.
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Re: The Kanlavari Desert

Postby MessengerOfDreams » April 27th, 2015, 5:38 pm

I dunno who this FrozenFire kid is but if this level is anything to go by he's got a bright future ahead of him.
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