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<i>Rooftop Run:The Undercity<i>

PostPosted: August 15th, 2012, 9:56 pm
by 1018peter
<i>Rooftop Run:The Undercity<i>
The sequel of the Rooftop Run:Moonview City!It's Rooftop Run:Undercity!Can you make your way to the end?(The level's end is rather laggy,so punish any enemy that make noise to reduce lag.)If you want some music,I suggest Yoshi's Island GBA's underground theme.
viewtopic.php?f=80&t=39077 :Rooftop Run:Moonview City


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Re: <i>Rooftop Run:The Undercity<i>

PostPosted: August 17th, 2012, 4:49 am
by dusioy123
the level was laggy but is was great

Re: <i>Rooftop Run:The Undercity<i>

PostPosted: August 21st, 2012, 12:24 pm
by CedarBranch
The design of this level pleased me much. It was a good level, and I enjoyed it! Those disabled enemies found inside a few towers were a nice touch.
The difficulty increased at a steady pace, up until the elevator portion at the end, however. It was a little bit too much of a difficulty spike, but I won't penalize you for that. ;) What was unexpected was the large lag there. You overused some enemies, which was unnecessary. I would remove a number of Goombas at the bottom if I were you (and also a couple of Wingless Skelegoonies.).
Also, the background was very fitting to the theme of the level, which was great!
Lastly, the level could use more coins, and maybe some hidden 1-Up Mushrooms. Condensed chunks of Coin Blocks won't do (I guess). That is where this level lacks some, and if you consider it, there would be much more fun to go around!

(Note: To fix the title of your level [actually making the title be in italics], add a "/" [not a "\"] to the left of the "i," inside the tag's closing section.)

All in all, I will give you a 4.15/5 (rounded to 4/5) for your hard work. This level stands out from many of your previous efforts. I hope you continue designing fun and enjoyable levels for all of us, the community, to play in the future! :)