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NSMB 3 SAMPEL-1

PostPosted: September 11th, 2012, 5:51 pm
by EpicMe
NSMB 3 SAMPEL-1
Fun Level Based Off Of a NSMB level I made

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Super Mario 63
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Re: NSMB 3 SAMPEL-1

PostPosted: September 13th, 2012, 11:26 am
by SuYo1141
I'll be honest, you need practice. Lots of it.
The graphics were bland (you had no decor as well,) the platforming was pretty much nonexistant, and you can't make Runouw put stuff in your level, he doesn't have the time to do so. Your grammar is also way off (unless english isn't your first language,) and overall this level leaves a lot to be desired. :/

Re: NSMB 3 SAMPEL-1

PostPosted: September 13th, 2012, 2:26 pm
by lordpat
In contraposition of SuYo, I can see some sort of idea over here. It sounds like an attempt of making a Super Mario 63 classic style without redoing 1-1 like everybody does.

But it was executed quite poorly. The graphics were akward. Maybe you tried to use a different tile combination, but it was far from good. The lava tiles made it impossible to walk across. The part of the clouds at the bottom of the level.....I was confused. The ending was probably the strongest part of the level, although the flying house didn't really help.

I must tell you what I tell everyone: making a remake doesn't save you from your level being ugly or boring. Remakes are trully hard to make well. Buff and Sk are the only ones that made trully strong remakes so far, and they are extremely advanced LDers. Next time you can go for something a bit different,like a normal grass level, or a castle level maybe. ;)

Also, if you need help: viewtopic.php?f=15&t=39465

Thank you for reading, lordpat.

(Also, my grammar sucks at well, but just one minor advice: not every word must be capitalized. :D )