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Winter Wonderland

PostPosted: October 20th, 2012, 10:45 am
by SonicSpeed1919
Winter Wonderland
This is my best level.

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Super Mario 63
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Re: Winter Wonderland

PostPosted: October 20th, 2012, 11:41 am
by -BY
I can't be bothered to a full review right now. :3

But it seems you improved a lot in your gameplay. Nice done there.
Also the graphics improved. But it could still be a bit less flat sometimes.
Nice bonus game though. even if it don't works for me because crappy problem only me has.

Overall. you improved some things I mentioned. Well done there though.

But still. You need to make the gameplay more fluent. Also the graphics were ok, but not awesome. how about taking the risk to invent something or making something very nice for gameplay and/or graphics? Maybe making the level a bit longer. But that's all I have to mention there. :)

Keep up the good work. Hmm... 4 stars should be right.

Re: Winter Wonderland

PostPosted: October 20th, 2012, 11:48 am
by SonicSpeed1919
i hope to be as good at makeing levels as lordpat. :D

Re: Winter Wonderland

PostPosted: October 20th, 2012, 11:55 am
by ~MP3 Amplifier~
It would be nice if you used at least one transition so there wasn't lag everywhere.

Re: Winter Wonderland

PostPosted: October 20th, 2012, 12:18 pm
by lordpat
Ha, everybody is commenting on this level. Why not?

Review.

Fun: 7/10
The plattaforming was standard, but at the beggining it was a bit TOO standard. You could have changed the settings on the circling plattaforms at the first part, despite just the ammount of plattaforms. You can change speed and direction quite easily, that way it would be more varied. Same goes for the tricky triangles, I would like them to be in different directions, that would help the plattaforming too see a bit less repetitive. However, as the level went on, I did see some variety (the circling plattafrom and the snowy block, hahaha, I like that. I used it on a couple of my levels too). The bonus was clever and a nice adition.

Graphics: 3/5
Kinda plain for the most part. I'm not a fan of straight pines, I think you could have used cave plants (yes, they do fit ^_^). The avalanche was ok, but you overused one kind of rock, you could have put more of the other rocks instead. And I would also recommend you to start to make the avalanche from top to bottom, so the layer function will make it look better. No cut-off and some variety on the tiling, so well done.

Other: 3.5/5
+0,5=Hahaha, the cannon bonus
+0,5=No lag or loading time to me (but add level transitions to reduce lag, just as a quick note for longer levels ;))
-0,5=You need to put an arrow in the part after the bonus, I was utterly lost. You should not make people jump from cliftes not know what is below.

Overall: 13.5/20 (3 stars)
Awww, in the borderline for a 14/20. Still, it was nicely designed. It had some flaws here and there, but overall I can see some really good levels coming out. Do not stop working!

Re: Winter Wonderland

PostPosted: October 20th, 2012, 1:16 pm
by KABOOM
This is a very good level, and I hope I see more like this from you.

There are some issues I would like to point out though:

*The cannon bonus doesn't work right. When I push the switch, I get shoved outside the bonus area. Removing the leftmost column of switch-controlled blocks seemed to fix this. Other than that, the cannon bonus room was excellent.

*Like lordpat said, the mountain of rocks used mostly all the same rock. You should use more varying types of rocks there, as well as more varied scenery elsewhere.

Other than those issues, I think this is a good level and deserves a 3.5/5, which rounds to 4/5. I think that you should spend more time on one level, making sure it is perfect before you post it. I am interested to see what would come out of that.