Re: Level 12: In the Bob-ombs' Fissure
SuYo1141 wrote:Well, in all honesty, levels really shouldn't be made for the purpose of being huge and long. If you're making it long to depict a story of some sort, then that's acceptable (see Dark by MessengerOfDreams,) but no level really needs to overstay its welcome.
Well, yeah... levels aren't meant to be colossal (lag bombs). But, levels that are bigger have more in store, and that can mean more fun and replay value.
Some popular video games have levels that are enormous, which leads to my question:
Why does this game lag so easily (and easily load slowly?)? And why do so many other games manage to avoid lag and long loading times, yet have huge levels? I understand that this isn't the only game with level transitions, but others games with them can still have huge sections.
Is it possible to improve this game's engine? Is there a problem in the way?
One of my problems (which is why this turned out to be a lag/loading time bomb, along with some of my other levels) is that I am over-patient. I could make levels bigger and slower, yet not get anywhere near impatient. I may be more patient than needed, and this causes my levels to require more and more patience, yet I still lack impatience. This kind of messes with my perception of how long a loading time should be to BE acceptable.
Sorry.
