Level 12A: In the Bob-ombs' Fissure

Post your fully complete SM63 levels here!

Moderator: Level Moderator

Forum rules
Please read these rules before commenting on a level: viewtopic.php?f=83&t=40959
If you need any help with posting levels, check this guide: viewtopic.php?f=83&t=49649

Re: Level 12A: In the Bob-ombs' Fissure

Postby MessengerOfDreams » November 4th, 2012, 1:22 pm

Now I'm just waltzing in, sort of unawares since I'm not risking superlong loading times with this computer, but I was thinking if this is a multishine level, and it's taking forever to load, make each shine an individual level and a miniseries in and of itself. It's one thing if an A-B level loads; there's usually a reason. For Dark, it was because I had to make a good abundance of disabled transitions, which are lag grenades. With Destinations 1, the dream state of the level usually demanded bigger, taller dimensions, and since there's no vertical transition it left huge empty parts that left the rest laggy and the code longer. With Space Colony by Krazy, he only had one level allowed and a ton of space to fill, and the excellent tricks and sights he executed (the bio dome, hello!) were well worth it. Level of Darkness was essentially a huge exploitation in using level transitions to create darkness.

If there's not a good reason for this all to be one level, and can be evenly split, I hope you do so (create sort of a home base starting point and only save the area with one path through it, five times or however. If you do that, I'd love to play it as the screenies look boss.
Image
Image

My Most Recent Works: show
I switch my signature a lot. If you wanna see some of my past ones, here you go.
Silent Conversations and a Crow's Final Song!
My latest story, and one of my personal favorites. A girl bound in silence finds the words to say to her prospective girlfriend as they visit her religious father in a dusty town on the edge of Kansas, where the crows' migration south brings forth anchored memories, the path to resolution, and a new start.

Form (25quared)
This might be like nothing you've seen before.
Updated Works! Some of my past best and current stuff: show
Writing Works!
Fanfic: Shut Up and Dance
why do I write so much about dancing you don't dance you've never danced in your entire life
lying little ♥♥♥♥ with your ♥♥♥♥ story ♥♥♥♥ you
also Diddy/Lucina <3

Fanfic: Worth a Thousand Words
Because the world needed a Samus/Dedede story
Fanfic: Ecstatic Silence
Just wanted to write and ♥♥♥♥ like this happens, you'd think I'd know better.
Fanfic: Far From the Edge
It's a dance that's been a long time coming for a brand new man and an unchanging woman, but once one takes the plunge there's no falling back up.
Original: Jealous Ghosts of the Mississippi
The story of Rachel meeting Amber after a lifetime of silence and being shunned
Original: Your Hand in Mine
One of my most personal stories about a dangerous romance. Now to be published in a college lit journal!
-------------------------
Recent LDC Work:
Level Series: Leaves From The Vine (ft Star King)
For the 29th LDC, a theme of grassland taken through the growth of our designing society. Won the 29th LDC!
--
Levels at Large:
Level Topic: Collection of MoD's Levels!
If you've ever wanted to see any level I made worth a damn, go here! From the quiet 14th LDC entrant Finis to the megasmash level series Dark, you can find links here!
"You were always a revolutionary, now there's just less of a chance of you crying in the corner." ~Ridder
User avatar
MessengerOfDreams
Moderator

Error contacting Twitter
 
Posts: 6615
Joined: August 16th, 2009, 11:31 am
Location: When I figure it out, I'll let you know.

Winter
2016 Story Contest

Thumbs Up given: 519 times
Thumbs Up received: 707 times

Re: Level 12A: In the Bob-ombs' Fissure

Postby CedarBranch » November 4th, 2012, 3:28 pm

I wouldn't play this portion just yet, MoD. The loading time is still a bit too long. I am going to work on it very soon. I submitted the edit just because it was now split successfully.

I am going to submit the other portion very soon, too. Fortunately, that part is much faster (still a little slow, but should be acceptable), and I haven't finished the modifications yet (not much left, anyway.).

By the way, this portion has 3 Sprites, and the other with 2.
Last edited by CedarBranch on November 4th, 2012, 4:38 pm, edited 1 time in total.
Triple J here!
Image
Credit goes to FrozenFire/l.m
Other Stuff: show
AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
User avatar
CedarBranch
Impulsive & ambitious

 
Posts: 1242
Joined: June 15th, 2012, 1:10 pm
Location: Reclusive. (At least I want to.)

Runouw Votes Winner
Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

Thumbs Up given: 384 times
Thumbs Up received: 108 times

Re: Level 12A: In the Bob-ombs' Fissure

Postby KABOOM » November 4th, 2012, 3:38 pm

Well, this level certainly is popular.
User avatar
KABOOM
Prophet of Shadowsquid

 
Posts: 1144
Joined: October 16th, 2009, 11:31 am
Location: Just a little further.

A Good Start

Thumbs Up given: 44 times
Thumbs Up received: 121 times

Re: Level 12A: In the Bob-ombs' Fissure

Postby youssef » March 24th, 2013, 3:57 pm

Mine tooks 27 second loading of the Level in the Subject!
Youssef

Thanks for the signature koopa777 :)

Last Legacy Fan
User avatar
youssef
Post FLUDDer

 
Posts: 57
Joined: February 24th, 2013, 5:27 pm
Location: canada

Stars Everywhere

Thumbs Up given: 14 times
Thumbs Up received: 1 time

Previous

Return to Super Mario 63