clock tock land stage 2

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clock tock land stage 2

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Rate this Level: This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.

Postby sonicfan121901 » November 11th, 2012, 3:10 pm

clock tock land stage 2
the 2nd stage

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sonicfan121901
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Re: clock tock land stage 2

Postby SuYo1141 » November 17th, 2012, 5:47 pm

Why would you split the same level into multiple parts when it's small to begin with? Why not just edit the level you sent out to the portal earlier? It would save space.
I'm SuYo the faker, I rant in Forum 23 so you don't have to.
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Reply: Clock Tock Land Stage 2

Postby CedarBranch » November 17th, 2012, 7:36 pm

I think he is having trouble getting used to the Level Designer. I can see the test plays, but I certainly do see a lack of effort, which is still existent though.

He needs more help, which I shall give:

    To make the Rocket FLUDD more needed, but less of a cheat, make the level's size bigger (especially taller). After that, place the items/objects at the current top of the level higher. Do some testing with the FLUDD to make sure that things work out well.


About the different stages...

With the current sizes of the stages, do this:

    Double the width of level, plus 6 for a level transition to be in the center, to have the Stage Select room and space for Stage 1 only (which wouldn't be recommended). Triple it, but adding 12, from the default size to fit 2 Stages of their current size. Just make sure you place walls so you cannot switch between Stages by walking into the joining boundaries.
    Quadrupling and adding 18 to the default level size would result in space for 3 Stages! Repeat with this formula as much as you want for more and more stages, but avoid long loading times (I am a hypocrite. :3).

What I would do from there would be this:

    Remove the FLUDD appearances at the stage select area, and replace the Shine Sprite at the end of each stage with a Pipe that takes you back to that room. This would also apply for the final stage. Keep the Red Coins, but place them in each stage so that they all have to be played. Also, place the Shine Sprite in the stage select room, maybe where the FLUDD is now.


Tips to becoming a better LDer:

    1) Don't just throw things there because you just feel like it (like the Flying Penguins past the Thwomps, and the coins at the end of Stage 2.). Think about what is actually necessary, and would make the level look better, not clumped up into a tiny Item Meeting. Also make sure you use the "Ctrl" key.
    2) Give the Help tab at the top of the Level Editor screen a look.
    3) Spend more time on your levels. A day or two overall would be good. A week would be great. And if you could take a year of effort... wow.
    4) Holding the "Ctrl" key, while placing items, will snap them onto the grid to make things more even and tidy. Abuse it!
    5) Test your levels as much as possible, make sure everything is working well, and squash all bugs!
    6) Capitalize proper nouns and the first word of each sentence, check for spelling errors, add a spacing between the first letter/number of a sentence and the punctuation of the previous sentence, and use the correct punctuation.
    7) Look up words you do not know how to spell nor use.
    8) Avoid cut-off and incorrect tile usage.

Now that was a virtual mouthful!

For now, you will get 2 Stars from me.
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Re: clock tock land stage 2

Postby SuYo1141 » November 19th, 2012, 6:51 pm

*looks at above comment*
:omg:
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Re: Reply: Clock Tock Land Stage 2

Postby sonicfan121901 » January 21st, 2013, 6:38 am

I'm not! im just doing more practice i've used this level portal for 2 years
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