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Melty Magma Lair

PostPosted: December 14th, 2012, 8:47 am
by Megar
Melty Magma Lair
Welp. Here's my 22nd LDC entry.

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Super Mario 63
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Re: Melty Magma Lair

PostPosted: December 14th, 2012, 11:45 pm
by Harmless
omgomgomg a brony must rate 0/5

Ok, in all honesty, this deserves a full review.

Fun: 6/10. Ok, to be fair, it was a very, very short level. But it wasn't all that bad. You had some great platforming design and really made the game enjoyable. Had you more time for the LDC, you probably could've made this an 8 silver star piece of work. But there was one slight problem... I had absolutely no idea where to find the other 2 Silver Stars until I scanned the entire level. And then found the hidden warp pipes. I'm not so sure how you expected us to find those... but besides that, that was the real only major issue. I was hoping maybe you could've made it slightly easier to reach or at least find them.

Graphics: 3.5/5. Great use of tile variation and natural decor like rocks. But it needed a little more of that great art skill you have there. Some parts it just felt bland, with nothing really there except a few twigs covering up a door. Or there were some spots that really could've used an extra coin or two. And no 1-ups, -9000000000000. Nevertheless, it's clear that you have a great sense of where you were going with the stylistic appeal with the level.

Other:

+ Reminds me of my level "The Pipe Dream" I made a few months back. All these different rooms that still make one cohesive level. No, this is no way to make myself look good. I'm saying that you ultimately did a better job in executing that, and a great job overall with the execution of the level. No buggy glitches, fast load time, etc. (+1.5)
+ Ok, I admit, that one out-of-level sign actually kinda amused me. :troll: (+0.5)


- I just saw all red the entire level, aside from the Goombas/Koopas. Maybe some black? (-0.5)
- Not very many enemies... but that might be from the level size. Still, I was hoping for a few more to spice up the level. Not to mention maybe using that enemy palette variety a bit more? Yes, I know, I say this in almost every review I give. But to be honest, I do feel like you could've had more enemy variety. (-0.5)


Total: 4/5.

Overall, this level deserves a score of 13.5/20! Approximately 3 stars. The only real reason the score somewhat suffered was because of level size and unfair pipes. But i'm pretty sure those aside, this could get you a high rank on the LDC.