The Slaying of the Desert Worms

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Re: The Slaying of the Desert Worms

Postby Karyete » January 9th, 2013, 9:24 am

As you get to six checkered tile go into the middle of them, then press down. You should enter a secret room.
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Re: The Slaying of the Desert Worms

Postby GrandPiano » January 9th, 2013, 12:19 pm

Karyete wrote:As you get to six checkered tile go into the middle of them, then press down. You should enter a secret room.

I was just going to say something about that. I saw the hole, and thought, that wouldn't be there for no reason, there must be a secret pipe! So I enter it, and voila, instant standing on an invisible floor below the screen with a secret room above me and no way to get in the secret room or back to the main level without leaving the level!
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Re: The Slaying of the Desert Worms

Postby Karyete » January 9th, 2013, 12:44 pm

SuperMarioMan wrote:
Karyete wrote:As you get to six checkered tile go into the middle of them, then press down. You should enter a secret room.

I was just going to say something about that. I saw the hole, and thought, that wouldn't be there for no reason, there must be a secret pipe! So I enter it, and voila, instant standing on an invisible floor below the screen with a secret room above me and no way to get in the secret room or back to the main level without leaving the level!


Fixed.
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Re: The Slaying of the Desert Worms

Postby GrandPiano » January 9th, 2013, 12:53 pm

kthx
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Re: The Slaying of the Desert Worms

Postby Dtroid » January 10th, 2013, 12:24 am

SuperMarioMan wrote:
Karyete wrote:As you get to six checkered tile go into the middle of them, then press down. You should enter a secret room.

I was just going to say something about that. I saw the hole, and thought, that wouldn't be there for no reason, there must be a secret pipe! So I enter it, and voila, instant standing on an invisible floor below the screen with a secret room above me and no way to get in the secret room or back to the main level without leaving the level!

That was my problem too.I thought "This couldn't be the pipe to the room"
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Re: The Slaying of the Desert Worms

Postby Harmless » January 10th, 2013, 4:31 pm

CrazyMario wrote:
Harmless wrote:
Karyete wrote:NOTE: Something is wrong with the designer (for me, at least). Everytime I saved my code, and reloaded it, the last 20 tiles of my level disappear. Also, if you load the designer without any code, you get those strange blocks that shuffle through every tile, right? A few of them appear, and I have to find them and get rid of them.


Yeah, that keeps happening to me too. What I've noticed is that what kinda helps prevent this is, when you're expanding your level horizontally, try erasing the first vertical set of tiles that you expand upon. I dunno, it sometimes helps prevent it. I had to restart my level Digital Circuit three ♥♥♥♥ times because of that random tile glitch. :o_O:


I don't get that glitch,maybe it's because I use the in-game designer and not the Standalone LD. Which one do both of you use?


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Re: The Slaying of the Desert Worms

Postby BCB9614 » January 14th, 2013, 6:29 pm

Harmless wrote:
Karyete wrote:NOTE: Something is wrong with the designer (for me, at least). Everytime I saved my code, and reloaded it, the last 20 tiles of my level disappear. Also, if you load the designer without any code, you get those strange blocks that shuffle through every tile, right? A few of them appear, and I have to find them and get rid of them.


Yeah, that keeps happening to me too. What I've noticed is that what kinda helps prevent this is, when you're expanding your level horizontally, try erasing the first vertical set of tiles that you expand upon. I dunno, it sometimes helps prevent it. I had to restart my level Digital Circuit three ♥♥♥♥ times because of that random tile glitch. :o_O:


Another solution that I find helpful to locate those blocks is to scroll the screen up and down. If you find a vertical trail of dark blue blocks while you're scrolling, then all you need to do is erase over those spots and they're gone.

Anyway, the level is pretty funny; the worms just squiggle up and down. They look more like giant beetles with fangs, though. :lol:

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Re: The Slaying of the Desert Worms

Postby SuperMIC » January 18th, 2013, 7:11 pm

One of the biggest errors a designer can make is hiding a pipe off-screen leading to a secret room such that it must be found for completion.

'Tis a pet peeve, sorry. Cave + desert explicitly on each other looks awkward, and while i enjoyed the sand worms they could be more detailed. (Eyes, block variation, etc.) Gameplay was solid... there were a few bugs here and there, you'll learn about them as your experience with blocks grows.

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