Kaizo Mario 63

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Kaizo Mario 63

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Rate this Level: This Level was rated 2 times with an average score of 1.50.This Level was rated 2 times with an average score of 1.50.This Level was rated 2 times with an average score of 1.50.This Level was rated 2 times with an average score of 1.50.This Level was rated 2 times with an average score of 1.50.

Postby marioprime » January 11th, 2013, 12:26 am

Kaizo Mario 63
Very hard!

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Super Mario 63
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82x17~0*170*3d0*17*3d*10*3Q*6*03d*10*3Q*3*3d*3*03d*10*3Q*6*3d0*203*3d*136*0*391*3d*5*0*2*8<3d*14*0*2*8<3d*9*0*7*8<3d*9*0*7*8<3d*9*0*5*3d*12*0*288*3Q0*16*3Q0*34*~1,71,420,0,0,Right|11,87,440|11,187,438|11,292,437|74,367,407,9999|45,398,6,0,100,100,-1,-1,0,0,0|45,339,5,0,100,100,-1,-1,0,0,0|45,371,0,0,100,100,-1,-1,0,0,0|10,479,484|18,639,416,20,0|10,783,372|39,784,362,87,419,4|6,783,530|40,784,513,1074,336|16,1087,345|6,2495,1|43,928,428|12,1370,461|61,1374,413,1|57,1532,446,1|45,1527,346,0,100,200,100,20,0,0,0|44,1649,305,0,12,16,7,1,0.1,6,30,1|28,1648,484,1,0|28,1679,484,1,0|74,401,407,9999|28,1872,129,1,0|28,1905,130,1,0|11,2081,139|11,2226,141|11,2381,106|45,2442,62,180,100,200,94,30,0,0,0|73,369,-2,This%20is%20your%20end%2E%2E%2E|74,336,407,9999|11,2305,127~3~3~Kaizo%20Mario%2063
marioprime

 


Re: Kaizo Mario 63

Postby Dtroid » January 11th, 2013, 12:56 am

A review.

Fun-0.1/10. Forced damage.Start position placed wrongly.The items were misplaced.No coins.No variety of enemies and decor.Cutoff.Level too short.

Graphics-0/10. No decor.Explains everything.

Other-0.1/10.At least you tried to make something,but you should improve,OK?

At least your Paper Mario 65 series were good.
Last edited by Dtroid on January 11th, 2013, 1:14 am, edited 1 time in total.
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Re: Kaizo Mario 63

Postby CrazyMario » January 11th, 2013, 1:09 am

Dtroid wrote:Why was this level even approved.Seriously.

Fun-0/10. Forced damage.Start position placed wrongly.The items were misplaced.No coins.No variety of enemies and decor.Cutoff.Level too short.HORRIBLE.

Graphics-0/10. No decor.Explains everything.

Other-0.1/10.At least you tried to make something,but you should improve,OK?

viewtopic.php?f=83&t=40959
What does Rule 5 say?
And can't you offer constructive criticism? There's a reason why it was approved.
It's not like you're a master level designer yourself.
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Re: Kaizo Mario 63

Postby KABOOM » January 11th, 2013, 3:06 am

It looks as if Dtroid didn't get the point of the level...

Kaizo Mario World was a Super Mario World romhack that was incredibly hard for incredibly unfair reasons. Thus, Kaizo Mario 63 is a level made in Super Mario 63 that is incredibly hard for incredibly unfair reasons.
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Re: Kaizo Mario 63

Postby Dtroid » January 11th, 2013, 4:36 am

KABOOM wrote:It looks as if Dtroid didn't get the point of the level...

Kaizo Mario World was a Super Mario World romhack that was incredibly hard for incredibly unfair reasons. Thus, Kaizo Mario 63 is a level made in Super Mario 63 that is incredibly hard for incredibly unfair reasons.

Oh,now I get it! Why didn't anyone explained that to me earlier? :lol:
Okay.Don't take that review seriously. :lol:
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Re: Kaizo Mario 63

Postby -BY » January 11th, 2013, 6:31 am

Dtroid, don't play with the sharks. There is a reason why my custom title is called ''Downraters Beware''
I tend to dislike downraters that do exact the things you did here right now.
Always try to be constructive, explain why you disliked things or the level itself and try always to give a neat comment why you gave a level only one star.

I will tell it only this single timer here. Next time will result with a warning.
[insert ranting about downraters that got perma'd already, but I still hate.]

That's one of the quite few things, I can get quite serious about. So promise not to do it again.


To the designer:
I suggest at least one tile to start on. It's always a bit annoying if your start point is already your death if you don't react fast enough.
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Big thank you to FrozenFire who created this masterpiece. : )
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Re: Kaizo Mario 63

Postby KABOOM » January 11th, 2013, 11:44 am

blackyoshi wrote:To the designer:
I suggest at least one tile to start on. It's always a bit annoying if your start point is already your dead if you don't react fast enough.

Like I said. It's supposed to be incredibly hard for incredibly unfair reasons.
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