Swordsmen Battlefield

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Swordsmen Battlefield


Rate this Level: This Level was rated 3 times with an average score of 3.00.This Level was rated 3 times with an average score of 3.00.This Level was rated 3 times with an average score of 3.00.This Level was rated 3 times with an average score of 3.00.This Level was rated 3 times with an average score of 3.00.

Postby Zunar » January 19th, 2013, 9:22 am

Swordsmen Battlefield
At one time I made a level based off Bob-Omb Battlefield, for the old version of LL. Because of the update and boredom, I decided to update it with mechanics from the new version. I would've included the rolling balls, but no matter how I placed them, they wouldn't hurt you, only the enemy swordsmen.

Fight your way up to the top and kill the leader swordsman to make the exit appear. Try not to fall off, those guys at the top will respawn!

There is one secret hidden in the level involving an out-of-reach Super Square. If you can't get down there, don't assume it's unreachable. It is, you just have to do something to make a delta orb appear.


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Last edited by Zunar on January 21st, 2013, 3:24 pm, edited 3 times in total.
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Re: Swordsmen Battlefield

Postby Raz » January 20th, 2013, 2:49 pm

Upsides: Fun, good secrets.

Downsides: Graphics. I like the fact that you left little graphics, because it's a mountain, but I say it needs a little bit more.
I think the second secret is broken. it said you have to make the delta orb appear, but the delta orb is already there.
4/5
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Re: Swordsmen Battlefield

Postby lordpat » January 20th, 2013, 3:47 pm

Review:

Fun: the level offered a rather intresting spin-off of Bomb-omb battlefield. The level was a bit short sadly, but it was fun to make it up. The most inresting aspects of the level were the interpretations of the bomb-omb battlefield features and the secrets; which, as Raz's said, are good, but I don't know how to get the second square. But as I said, the level was short. I'd recomend adding a sub mission or something like that. The way it is it makes me want more. The enemies I found to be a problem too. In the mountain, the enemies knocked me back unallowing me to go upwards, which bothered me a lot, since it is very hard to hit them in mid air and grab the edge. At the end of the level by the way, you can change the music with a trigger and set it to the boss theme. It sounds much more atmospheric. With that said, the boss was well done and the enemies were a lot of fun being so big XD

Graphics: The level looks ok. It needs some layer fixing though, and some areas feel quite empty as well. The mountain in particular, and the part close to the giant mushroom.

3/5

The level is intresting. It has some cool feautres, but it made me in the end ask for more, since it was so short. Some minor gameplay and graphical problems, but you made it up for them. Not bad at all! Keep it up.
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Re: Swordsmen Battlefield

Postby Zunar » January 20th, 2013, 4:59 pm

Raz wrote:I think the second secret is broken. it said you have to make the delta orb appear, but the delta orb is already there.

Wrong, you just did what you needed to do to get the delta orb to appear. It's so simple it's cryptic.

lordpat wrote:The most inresting aspects of the level were the interpretations of the bomb-omb battlefield features and the secrets; which, as Raz's said, are good, but I don't know how to get the second square.

That giant mushroom looks reeeeeally suspicious. *wink wink*

lordpat wrote:I'd recomend adding a sub mission or something like that. The way it is it makes me want more.

That would be a cool idea. I had the idea of putting a splitter right after the giant mushroom and some stuff in the background so it seems like you looped around the level, kinda like how you do in Super Mario 64, and perhaps doing something with that. Not sure how that would turn out, though.

lordpat wrote:The enemies I found to be a problem too. In the mountain, the enemies knocked me back unallowing me to go upwards, which bothered me a lot, since it is very hard to hit them in mid air and grab the edge.

Here's a tip: You don't have to kill every enemy to beat the stage, just the giant guy at the top. Also, don't bother killing the enemies if you can just knock them off the mountain and keep going.

lordpat wrote:At the end of the level by the way, you can change the music with a trigger and set it to the boss theme. It sounds much more atmospheric.

Really? I'll try that and see how I can get it to work.

lordpat wrote:With that said, the boss was well done and the enemies were a lot of fun being so big XD

Yeah, there's not much to choose from in terms of enemies, but I did my best considering what I had to work with.

lordpat wrote:It needs some layer fixing though, and some areas feel quite empty as well. The mountain in particular, and the part close to the giant mushroom.

For the layer fixing, do you mean the trees? I placed those intentionally like that, so it would give kind of a 3D effect with some trees being in front of you and some behind you.

About the empty parts, I'm not that great at decorating levels, but I could try fixing up the level a bit.
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Re: Swordsmen Battlefield

Postby Raz » January 20th, 2013, 5:01 pm

Yeah, I checked your coding a little to see how you get it. I meant to edit my post but I didn't.

Also, random flying invisible block? lol.
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Raz
"quite easily the most manly man of all" --Raz

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Re: Swordsmen Battlefield

Postby Zunar » January 20th, 2013, 5:58 pm

Raz wrote:Also, random flying invisible block? lol.

I have no idea how that got there. It was probably some glitch resulting from the original code being from the last version of the game. I'll remove it and make a few adjustments.

Also, I just realized, the first post is my 1000th post. Holy crap.

EDIT: Made some adjustments. There's more decor and one more secret, and the music changes when you get to the top of the mountain, and again once you defeat the boss. Added the new code into the first post.
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Zunar
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Re: Swordsmen Battlefield

Postby Raz » January 20th, 2013, 6:03 pm

Graphics are much better. Al
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Raz
"quite easily the most manly man of all" --Raz

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Posts: 4432
Joined: July 12th, 2010, 5:48 pm
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Thumbs Up given: 40 times
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Re: Swordsmen Battlefield

Postby JSlayerXero » January 21st, 2013, 2:41 pm

Hmm, Interesting. It's been awhile since I've played this level and it's still simple as always. Graphics wise it's decent. There's not much to this level but I can at least say the occasional scenery helped break up the monotony of the mountain. The level is easy and short but given the source material there's only so much you can do with this level. I'm not sure if you can use this anywhere in the level, but if a boulder lands on top of you it crushes you and kills you instantly. In theory you could make the "cannon" a nifty little secret using a crouch activated springboard I posted in the Tips & Tricks thread. Not sure if it'd be useful for anything other than a random surprise for anybody curious and maybe another Triangle/Square. One thing about the boss though, you can A: Knock him off the edge of the mountain and B: if you do so you have to follow him down to kill him.

I don't have any levels on the portal yet or I'd rank you 3/5. It's a little boring to look at but it is a nice recreation of the Source Material. Overall, I'd say this level is decent.
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Even though I prefer to go by Xero, nobody calls me that it seems.
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JSlayerXero
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Re: Swordsmen Battlefield

Postby Zunar » January 21st, 2013, 2:50 pm

JSlayerXero wrote:I'm not sure if you can use this anywhere in the level, but if a boulder lands on top of you it crushes you and kills you instantly.

I was thinking of maybe adding in some hitboxes that spawned boulders in a certain spot that would come down and try to crush you. Maybe that'll help.

JSlayerXero wrote:One thing about the boss though, you can A: Knock him off the edge of the mountain and B: if you do so you have to follow him down to kill him.

Yes, I know this. I wasn't sure how to get around this.

JSlayerXero wrote:It's a little boring to look at but it is a nice recreation of the Source Material. Overall, I'd say this level is decent.

What would make it better?
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Zunar
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Re: Swordsmen Battlefield

Postby Raz » January 21st, 2013, 2:54 pm

Give it walls so the boss doesn't fall off. Also you can expand into the sky and use walk on clouds /totally not advertising
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
User avatar
Raz
"quite easily the most manly man of all" --Raz

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Posts: 4432
Joined: July 12th, 2010, 5:48 pm
Location: :-)

Razzian Fighter

Thumbs Up given: 40 times
Thumbs Up received: 367 times

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