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store disaster v.2

PostPosted: July 30th, 2013, 1:33 pm
by beezer
store disaster
harder like u guys wanted

Code: Select all
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Re: store disaster v.2

PostPosted: July 31st, 2013, 3:22 am
by minikrash
wowee!!! thats harder good job dude! ;)

Re: store disaster v.2

PostPosted: July 31st, 2013, 1:00 pm
by Asterocrat
We said harder, but we didn't say impossible. Unfortunately that's what this level is. After you get the Shine Sprite, the clock will crush Mario, making him lose his Shine Sprite. That makes the level not beatable. I will to lock this topic until a possible fix is made.

Also, "hard" doesn't necessarily mean "thwomp/clock spam". There are many other ways to make a level harder: make it longer, add enemies, add tricky platforming. This is just the example of what not to do and how it can ruin the level entirely.