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Space Block Galaxy

PostPosted: August 26th, 2013, 6:20 am
by MrAndrewlehmann
Space Block Galaxy
How did Mario get to space that easy? for the Star in the Galaxy

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Super Mario 63
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Re: Space Block Galaxy

PostPosted: August 27th, 2013, 10:49 am
by Shadoo
Pretty ridiculous. Unnecessary cutoff everywhere, no décor, random jungle tiles in space, the clock room is pretty stupid and you can die easily by a few simply mistakes.

Not worth another play.

Re: Space Block Galaxy

PostPosted: August 27th, 2013, 11:57 am
by GMDragon11
Whoa, no need to be so harsh. Instead of giving a rude comment like that, maybe give him some advice, or just say it in a nicer way.

There's no need for comments like these.

Re: Space Block Galaxy

PostPosted: August 27th, 2013, 12:43 pm
by Player7972
Pretty Well, I must Recognize your talent as a level designer, also...... just telling you...but you can put threes,plants,arrows,etc. to redecorate the place,but it is in space sooo.....good level ;)

Re: Space Block Galaxy

PostPosted: August 28th, 2013, 2:34 pm
by Shadoo
GMDragon11 wrote:Whoa, no need to be so harsh. Instead of giving a rude comment like that, maybe give him some advice, or just say it in a nicer way.

There's no need for comments like these.


I'm sorry i'm not allowed to give my honest thoughts on something.

Re: Space Block Galaxy

PostPosted: August 28th, 2013, 3:04 pm
by awesome3D8
Your Level is quite Unique but a bit short and easy.I reccomond making a level that is longer and not to easy or making a level series with a storyline like what i am doing good luck making more levels i see greatness in your future levels :music:

Re: Space Block Galaxy

PostPosted: August 28th, 2013, 3:37 pm
by blue
I think that there shouldn't be rooms. Just planets. Cause its just strange to do that without explanation.

And I noticed you didn't know some stuff!

Don't forget! Check these out for level tips! Level Portal Rules, Level Tips, and General

Its handy. You may be a Level Designer Star! Stuff may not look good at first, but thats me too!

Keep trying and add more effort for better levels since this seemed a bit bland. and cut-off-ish.

Re: Space Block Galaxy

PostPosted: August 28th, 2013, 3:38 pm
by CedarBranch
EDIT: Ah. Theendlessjourney012, you ninja'd me. I'll find you. :3


I will never understand why some people think the way they do. EDIT: Whoops. I was a bit rude this time. And I apologize if any of you feel judged - I'm only dropping in to try to settle some things going on here. (However, I don't think I'll do a very good job.)



Shadoo wrote:Pretty ridiculous. Unnecessary cutoff everywhere, no décor, random jungle tiles in space, the clock room is pretty stupid and you can die easily by a few simply mistakes.

Not worth another play.

These points actually sum up the issues with the level, but it could have been worded a bit more constructively.

GMDragon11 wrote:Whoa, no need to be so harsh. Instead of giving a rude comment like that, maybe give him some advice, or just say it in a nicer way.

There's no need for comments like these.

I don't see what's so harsh. He was stating an honest opinion, though, again, it could have been a little more constructive.
And is that all you have to say about the level yourself?

Player7972 wrote:Pretty Well, I must Recognize your talent as a level designer, also...... just telling you...but you can put threes,plants,arrows,etc. to redecorate the place,but it is in space sooo.....good level ;)
awesome3D8 wrote:Your Level is quite Unique but a bit short and easy.I reccomond making a level that is longer and not to easy or making a level series with a storyline like what i am doing good luck making more levels i see greatness in your future levels :music:

There isn't sufficient reasoning in your responses. You can like the level, but sometimes you've got to open up and realize the actual quality of something. You can mislead others if you're too opinionated, since opinions aren't always accurate.



Now, it's my turn to review:

There is clearly no theme to this level. It is almost impossible to define a level without a theme, idea or point to it.
Judging by the level's structure, there wasn't much thought put into it. Why are you making levels? Do you have any reasons to try and make something worthwhile? I hope you can take feedback; this honestly isn't a good trend to continue. Try looking up the factors that make up a level's quality (or listen to this: "Fun; Graphics; Other/Miscellaneous Impacts, Positive or Negative.")
Tips: Avoid: cut-off, enemy spam, and idea-showcasing. Also, try to limit: forced damage, unnecessary items/tiles/etc., repetition.



Unfortunately, I cannot tell you much more, because there really isn't very much to this level.