Snowy biom (Part 1)

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Snowy biom (Part 1)

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Postby laserpower » December 12th, 2013, 2:42 pm

Snowy biom (Part 1)
Play if you dare, Mario needs 3 shine sprite, in-order to finish "Finish someone's plan"

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Super Mario 63
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laserpower

 


Re: Snowy biom (Part 1)

Postby CedarBranch » December 12th, 2013, 6:30 pm

Because this part was acceptable enough to be approved, I think this is a good time to let you know a couple things.

    1) I recommend you avoid cutoff, with tiles and with items/decorations. Nobody wishes to see it, plus this game wasn't even designed to have it exist in any levels, but some designers aren't aware of this. I recommend looking into it.

    2) It is a good idea to make your levels bigger. More space means more potential.
    If you actually aren't sure how to do it, this is how: Click either the "File" or "Tiles" tabs in the Level Designer and then, respectively, click "Course Info" or "Change Grid Size." Within either of those pop-up windows, you should be able to figure out what to do - if you play around with it (Side-note: Sometimes when expanding the level's size toward the right, darker grid tiles spawn in the Designer. ERASE THEM BEFORE YOU SAVE YOUR LEVEL. If you don't erase them, your level will be messed up after you load it again.).

    3) Test your levels out as much as you possibly can before submitting.
    I can see a few small problems that may be a result from not doing this: a) Some enemies are useless, though it's not a real concern, but it is good to give everything a purpose. b) You do not have to perform a Triple Jump when told via that sign in this level. I easily succeeded with a Double Jump. c) I cannot find any lag, but maybe your computer was lagging due to something else running at the same time. Nevertheless, that sign wasn't really needed. d) The ending was kind of awkward, and the switch could easily be evaded.



Aaaaannnd without further ado, I'll give you a VERY short review, as this was a VERY short level:

Unlike the other two parts of your Series, in this level, it felt like you were contributing to the story, AND you put more noticeable detail on the surrounding areas, although you could have made the level(s) more detailed and complex. Good start. However, each part (level) was too short and the concept could have been taken much further; the way you executed your idea was a little too simple and it could have used more effort, but this level in particular was still enjoyable to some extent.
Triple J here!
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Re: Snowy biom (Part 1)

Postby laserpower » December 18th, 2013, 5:05 pm

lol
laserpower

 


Re: Snowy biom (Part 1)

Postby CedarBranch » December 18th, 2013, 5:58 pm

...What is so funny about it?
Triple J here!
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Credit goes to FrozenFire/l.m
Other Stuff: show
AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
User avatar
CedarBranch
Impulsive & ambitious

 
Posts: 1242
Joined: June 15th, 2012, 1:10 pm
Location: Reclusive. (At least I want to.)

Runouw Votes Winner
Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

Thumbs Up given: 384 times
Thumbs Up received: 108 times

Re: Snowy biom (Part 1)

Postby laserpower » December 19th, 2013, 1:04 pm

idk, i just wanted to say "lol"
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