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Snowy biom (Part 1)

PostPosted: December 12th, 2013, 2:42 pm
by laserpower
Snowy biom (Part 1)
Play if you dare, Mario needs 3 shine sprite, in-order to finish "Finish someone's plan"

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Super Mario 63
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Re: Snowy biom (Part 1)

PostPosted: December 12th, 2013, 6:30 pm
by CedarBranch
Because this part was acceptable enough to be approved, I think this is a good time to let you know a couple things.

    1) I recommend you avoid cutoff, with tiles and with items/decorations. Nobody wishes to see it, plus this game wasn't even designed to have it exist in any levels, but some designers aren't aware of this. I recommend looking into it.

    2) It is a good idea to make your levels bigger. More space means more potential.
    If you actually aren't sure how to do it, this is how: Click either the "File" or "Tiles" tabs in the Level Designer and then, respectively, click "Course Info" or "Change Grid Size." Within either of those pop-up windows, you should be able to figure out what to do - if you play around with it (Side-note: Sometimes when expanding the level's size toward the right, darker grid tiles spawn in the Designer. ERASE THEM BEFORE YOU SAVE YOUR LEVEL. If you don't erase them, your level will be messed up after you load it again.).

    3) Test your levels out as much as you possibly can before submitting.
    I can see a few small problems that may be a result from not doing this: a) Some enemies are useless, though it's not a real concern, but it is good to give everything a purpose. b) You do not have to perform a Triple Jump when told via that sign in this level. I easily succeeded with a Double Jump. c) I cannot find any lag, but maybe your computer was lagging due to something else running at the same time. Nevertheless, that sign wasn't really needed. d) The ending was kind of awkward, and the switch could easily be evaded.



Aaaaannnd without further ado, I'll give you a VERY short review, as this was a VERY short level:

Unlike the other two parts of your Series, in this level, it felt like you were contributing to the story, AND you put more noticeable detail on the surrounding areas, although you could have made the level(s) more detailed and complex. Good start. However, each part (level) was too short and the concept could have been taken much further; the way you executed your idea was a little too simple and it could have used more effort, but this level in particular was still enjoyable to some extent.

Re: Snowy biom (Part 1)

PostPosted: December 18th, 2013, 5:05 pm
by laserpower
lol

Re: Snowy biom (Part 1)

PostPosted: December 18th, 2013, 5:58 pm
by CedarBranch
...What is so funny about it?

Re: Snowy biom (Part 1)

PostPosted: December 19th, 2013, 1:04 pm
by laserpower
idk, i just wanted to say "lol"