SMRA: Mushroom Hills Zone Act 1

Post your fully complete SM63 levels here!

Moderator: Level Moderator

Forum rules
Please read these rules before commenting on a level: viewtopic.php?f=83&t=40959
If you need any help with posting levels, check this guide: viewtopic.php?f=83&t=49649

SMRA: Mushroom Hills Zone Act 1

Play this level!
Rate this Level: This Level was rated 3 times with an average score of 2.67.This Level was rated 3 times with an average score of 2.67.This Level was rated 3 times with an average score of 2.67.This Level was rated 3 times with an average score of 2.67.This Level was rated 3 times with an average score of 2.67.

Postby MasterOfChaos771 » December 17th, 2013, 11:12 am

SMRA: Mushroom Hills Zone Act 1
The start of a brand new series of levels. This series is called Super Mario Rush Advance. This is Zone 1: Mushroom Hills Act 1.

Code: Select all
25x30~0*18*2L2N2n*2*2r2p0*4*2K2M0*18*2L2N2r2p0*6*2K2M0*28*2K2M0*28*2K2M0*28*2K2M0*27*2i2k2M0*27*2L2N2M0*27*2L2N2M0*27*2L2N2M0*27*2L2N2M0*27*2L2N2M0*27*2L2N2M0*27*2L2N2M0*27*2L2N2M0*2*2L2N2M0*22*2L2N2M0*2*2L2N2M0*22*2L2N2M0*2*2L2N2M0*22*2L2N2M*241*~1,64,815,0,0,Right|73,102,864,Mushroom%20Hills%20Zone%0DAct%201%0D%0DHead%20for%20the%20Goal%21|51,-13,856,1|51,17,855,1|51,172,839,1|113,64,849,1,0|113,208,833,1,0|113,283,834,1,0|113,360,834,1,0|113,424,836,1,0|2,206,803|4,284,801|51,360,812,1|51,423,813,1|7,480,829,0,4,0,80,0,0,none,Up,0.5,1,1,40|12,412,690|114,322,820,1,0|114,322,765,1,0|114,322,710,1,0|113,322,668,1,0|114,246,822,1,0|114,246,766,1,0|115,229,734,1,0|114,246,710,1,0|114,220,688,1,0|114,219,633,1,0|114,246,654,1,0|115,266,671,1,270|113,283,643,1,0|113,246,611,1,0|114,218,578,1,0|113,218,535,1,0|115,203,616,1,0|113,195,581,1,0|4,325,637|4,245,584|56,282,615,0|56,190,554,0|57,118,569,0|57,60,567,0|4,16,534|4,16,509|4,2,522|39,-17,559,220,510,3|4,-17,515|4,-4,504|77,5,551|7,268,526,0,4,0,100,0,0,none,Up,0.5,1,1,40|12,329,398|12,206,397|10,288,396|10,247,395|35,134,390,1,0|56,125,371,0|115,499,394,1,0|115,475,362,0,275|115,438,360,1,90|113,420,384,1,180|54,411,375,0|8,36,365,3,4,50,0,1|7,37,277,0,3,0,40,0,0,none,Up,0.5,1,1,35|10,65,189|11,80,189|11,94,189|11,108,189|11,122,189|11,136,189|10,150,189|10,471,366|10,500,345|7,496,311,0,3,0,40,0,0,none,Up,0.5,1,1,35|10,471,221|11,457,221|11,443,221|11,429,221|11,416,221|11,403,221|11,390,221|10,376,221|12,329,223|8,225,198,3,4,50,0,1|7,236,113,0,2,0,40,0,0,none,Up,0.5,1,1,35|10,264,52|11,279,51|11,294,51|11,308,53|11,323,54|11,337,54|11,350,53|11,364,53|10,378,53|6,470,18~1~1~SMRA%3A%20Mushroom%20Hills%20Zone%20Act%201
MasterOfChaos771
Initiated to the Runouwlution

 
Posts: 1
Joined: December 16th, 2013, 9:41 am

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: SMRA: Mushroom Hills Zone Act 1

Postby CedarBranch » December 17th, 2013, 1:04 pm

I'm approving this despite the cutoff because of the effort being so clear (and the cutoff here wasn't too severe anyway). I am almost positive you were unaware of the concept of cutoff as everything else was too good for the cutoff to make me disapprove this, making me think that you actually tried to make it good.

However, I disapproved the "second Act" because the cutoff was just too widespread, even if you made the level good otherwise. Cutoff is something that I highly recommend to avoid.



Anyway, this level, I'd say, is average. It is still good, but it isn't a trend to stay with when looking for improvement. There's the cutoff, but that could easily be avoided with awareness. The platforming is okay; nothing really stands out in my eyes, but it's still got some appeal to it. Also, the level is a little too easy - it helps to spread things out.
There is one thing that confuses me: the door; it is literally useless, along with those nearby Blue Coins. You have to pass its destination, not too far from it, to reach it, but it is still unneeded as you can easily go back without entering through it.
Overall, it's an average, but good level. Fixing the cutoff should be your highest priority, and maybe think about the usefulness of anything you place and how.
2.66 -> 3/5
Triple J here!
Image
Credit goes to FrozenFire/l.m
Other Stuff: show
AC:NL Info

Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

Brand-new Bomberman 64: The Second Attack Gameshark Codes!
Now on Dropbox! Active and updated irregularly.
User avatar
CedarBranch
Impulsive & ambitious

 
Posts: 1242
Joined: June 15th, 2012, 1:10 pm
Location: Reclusive. (At least I want to.)

Runouw Votes Winner
Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

Thumbs Up given: 384 times
Thumbs Up received: 108 times

Re: SMRA: Mushroom Hills Zone Act 1

Postby laserpower » December 17th, 2013, 4:24 pm

This level is cool. Therefore, i think you should add some more enemies to your place. It pretty makes no sense when there is not a lot of enemies considering how much blue coins you put there. However, it was a still and fun level to be honest. i'd say 3.5/5. Thanks for giving me reply for my 1-up land. I appreciate that. :D
laserpower

 


Re: SMRA: Mushroom Hills Zone Act 1

Postby MasterOfChaos771 » December 18th, 2013, 5:25 am

Triple J wrote:I'm approving this despite the cutoff because of the effort being so clear (and the cutoff here wasn't too severe anyway). I am almost positive you were unaware of the concept of cutoff as everything else was too good for the cutoff to make me disapprove this, making me think that you actually tried to make it good.

However, I disapproved the "second Act" because the cutoff was just too widespread, even if you made the level good otherwise. Cutoff is something that I highly recommend to avoid.



Anyway, this level, I'd say, is average. It is still good, but it isn't a trend to stay with when looking for improvement. There's the cutoff, but that could easily be avoided with awareness. The platforming is okay; nothing really stands out in my eyes, but it's still got some appeal to it. Also, the level is a little too easy - it helps to spread things out.
There is one thing that confuses me: the door; it is literally useless, along with those nearby Blue Coins. You have to pass its destination, not too far from it, to reach it, but it is still unneeded as you can easily go back without entering through it.
Overall, it's an average, but good level. Fixing the cutoff should be your highest priority, and maybe think about the usefulness of anything you place and how.
2.66 -> 3/5


Thanks for the advice! I will keep it in mind for future levels. :)
MasterOfChaos771
Initiated to the Runouwlution

 
Posts: 1
Joined: December 16th, 2013, 9:41 am

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: SMRA: Mushroom Hills Zone Act 1

Postby MasterOfChaos771 » December 18th, 2013, 5:25 am

laserpower wrote:This level is cool. Therefore, i think you should add some more enemies to your place. It pretty makes no sense when there is not a lot of enemies considering how much blue coins you put there. However, it was a still and fun level to be honest. i'd say 3.5/5. Thanks for giving me reply for my 1-up land. I appreciate that. :D


You are welcome! :D
MasterOfChaos771
Initiated to the Runouwlution

 
Posts: 1
Joined: December 16th, 2013, 9:41 am

Thumbs Up given: 0 times
Thumbs Up received: 0 times


Return to Super Mario 63