Mario's second adventure

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Mario's second adventure

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Rate this Level: This Level was rated 4 times with an average score of 1.50.This Level was rated 4 times with an average score of 1.50.This Level was rated 4 times with an average score of 1.50.This Level was rated 4 times with an average score of 1.50.This Level was rated 4 times with an average score of 1.50.

Postby Adinator » December 20th, 2013, 5:03 am

Mario's second adventure
This is my first level. Enjoy

Code: Select all
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Adinator

 


Re: Mario's second adventure

Postby ~Yuri » December 20th, 2013, 5:45 pm

Uh... Where to begin...

Ok, I know this is your first level and such, but I need to give a sincere review, not only to share my opinion about it and justify my rating, but to help you to improve your levels.

The gameplay was simple and boring. Not anything inovating or challenging, all you should do is to jump, grab the stars and then enter the door to grab another, there's absolutely nothing challenging in this. The fire added a bit to the gameplay, but very bit. You didn't even bother in changing the fire settings. Well, actually you didn't bother in changing nothing, even the level size. It helps a lot.

The graphics were just... Horrible. Sorry, no offence but, it was simply flat. The ground, the trees. Again, you didn't bother in changing the tiles or settings. The only thing you changed in the terrain was the "hole" and that volcano tile in the sky. Also, cutoff. The hole is a prove of it. In that volcano tile in the sky, you just didn't bothered to make sense, and your worst mistake in this part was the fire with the flipping platform. Because as the name suggests, it may flip, so the fire will look like cutoff. Also, you spared enemies only in a point of the level, which makes the rest of the level looks flat.

So yeah, my rating is 1 star for this level. Just a hint, don't rage at negative reviews, these are trying to be sincere and to help you to improve your level designing skills. Many people just downrate for no reason, if they don't leave a reason for the downrating, then just ignore them.

tl dr: My advices? Well, you can focus a bit in the fun factor, and use more challenging platforming. Also try to improve more in the graphical factor. Try reading my review too. Even if it is too long.
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Re: Mario's second adventure

Postby Harmless » December 20th, 2013, 7:06 pm

"Mario's second adventure"

"My first level"

wat.
Expect something cool here soon!

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Re: Mario's second adventure

Postby Dtroid » January 3rd, 2014, 11:00 pm

The was I guess,enough decor,but it is no fun to be "slaved" by the signs. It is pretty obvious that we have to collect all silver stars. This level also contains the worst type of cutoff- plain obvious cutoff. Also,do not put too many enemies in one place (the Shy-guys) and you do not need to put a "Thx 4 playing" sign. The flamethrowers were badly placed. Furthermore,this level is too easy and short. You also do not need to put arrows around the door,unless it is not obvious that the player has to enter the door. And a door in the middle of nowhere does not make sense - at least put a background tile behind it to make it a little more nice looking.
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