The ice temple (part 2)

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The ice temple (part 2)

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Rate this Level: This Level was rated 2 times with an average score of 2.50.This Level was rated 2 times with an average score of 2.50.This Level was rated 2 times with an average score of 2.50.This Level was rated 2 times with an average score of 2.50.This Level was rated 2 times with an average score of 2.50.

Postby Cayojot » December 31st, 2013, 9:23 am

The ice temple (part 2)
The second part of "The ice temple".I hope you guys will also enjoy and like this level!Again,please tell me if there is anything to improve (especially if there is any cutoff) !(Also,special thanks to Dtroid for the help of solving the invisible tile problem :D )

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*9^0*11*9^9w*8*9^0*10*9^97*7*9^0*11*9^9w*8*9^0*10*9^97*7*9^0*11*9^9w*8*9^0*10*9^97*7*9^0*11*9^9w*8*9^0*10*9^97*7*9^0*11*9^9w*8*9^0*10*9^97*7*9^0*11*9^*10*0*10*9^*9*0*80*~1,932,754,0,0,Right|6,640,351|6,627,340|6,648,341|6,627,365|6,650,365|30,614,351,1,0|30,667,354,1,0|30,639,332,1,90|30,638,374,1,270|29,660,333,1,315|29,619,333,1,45|29,660,370,1,45|29,620,370,1,320|9,641,353,0,0,0,0,0,0,Right,none,0,20,18,Left,0,0,1|36,623,640,1,0|36,651,640,1,0|36,635,605,1,0|36,665,605,1,0|36,607,605,1,0|127,1134,728,1,0|127,1233,729,1,0|35,769,564,1,270|35,758,564,1,90|35,523,564,1,90|35,535,564,1,270|30,614,356,1,0|30,667,350,1,0|30,644,332,1,90|30,643,373,1,270|9,641,354,0,0,0,0,0,0,none,none,0,20,18,Left,0,0,1|6,764,517|127,1233,729,1,0|9,764,518,0,0,0,0,0,0,none,none,0.5,40,18,Left,3,0,1|130,1180,754,1,0|73,5894,1607,%3C%20emergency%20exit|73,1180,741,%22A%20hidden%20pipe%20is%20under%20the%20entrance%20of%20the%20temple%20which%20leads%20to%20the%20REAL%20temple%2E%2E%2E%2E%22%0DYou%20started%20to%20feel%20regret%20for%20why%20you%20weren%27t%20noticing%20the%20sign%20at%20the%20beginning%2E%2E%2E|6,530,517|9,530,518,0,0,0,0,0,0,none,none,0.5,40,18,Right,3,0,1|39,629,603,629,603,3|39,644,603,644,603,3|9,106,906,0,0,0,0,0,0,none,none,0.5,170,29,Left,0,0,1|9,14,821,0,0,0,0,0,0,none,none,0.5,100,29,Left,0,0,1|9,35,1019,0,0,0,0,0,0,none,none,0.5,140,29,Left,0,0,1|9,73,1170,0,0,0,0,0,0,none,none,0.5,210,29,Left,0,0,1|134,169,807,1,255|132,3,944,1,345|132,131,830,1,30|135,143,808,1,0|136,74,803,1,335|133,115,794,1,290|129,45,864,1,35|133,16,897,1,0|135,-15,922,1,305|133,-11,882,1,0|135,114,1058,1,0|132,165,1062,1,345|129,138,1018,1,340|133,118,1014,1,340|130,165,1001,1,25|130,153,786,1,0|73,977,768,As%20you%20are%20wandering%20around%2Cyou%20discovered%20that%20there%20is%20a%20sign%20on%20the%20rock%2E|30,1812,250,1,45|141,607,635,1,140|9,1733,194,3,3,400,320,0,0,Right,Down,1,50,5,Left,6,0,1|43,1408,764|30,1604,44,1,45|9,1601,216,3,3,400,320,0,0,Right,Down,1,50,5,Left,6,0,1|9,1645,217,3,3,400,320,100,0,Right,Down,1,50,8,Left,0,0,1|9,1690,216,3,3,400,320,100,0,Right,Down,1,50,8,Left,0,0,1|9,1600,174,3,3,400,320,0,0,Right,Down,1,50,8,Left,0,0,1|9,1604,128,3,3,400,320,0,0,Right,Down,1,50,8,Left,0,0,1|9,1708,164,3,3,400,320,0,0,Right,Down,1,50,8,Left,0,0,1|9,1677,126,3,3,400,320,0,0,Right,Down,1,50,8,Left,0,0,1|30,1769,208,1,45|30,1729,168,1,45|30,1688,127,1,45|30,1645,86,1,45|9,1638,86,3,3,400,320,0,0,Right,Down,1,50,5,Left,6,0,1|30,2841,776,1,315|9,1642,127,3,3,400,320,0,0,Right,Down,1,42,8,Left,0,0,1|30,1854,292,1,45|30,1894,332,1,45|30,1935,373,1,45|30,1976,414,1,45|30,2018,456,1,45|30,2060,498,1,45|30,1568,7,1,45|30,2101,539,1,45|30,2143,581,1,45|30,2183,621,1,45|30,2221,659,1,45|30,2262,700,1,45|30,2303,741,1,45|30,2344,782,1,45|30,2382,820,1,45|30,2422,860,1,45|30,2460,898,1,45|30,2535,973,1,45|30,2922,695,1,315|30,2496,934,1,45|30,2881,736,1,315|40,638,672,1666,174|29,2569,1007,1,45|30,2678,938,1,315|30,2760,857,1,315|30,2719,897,1,315|30,2800,816,1,315|73,2651,1196,Secret%20passage%20to%20the%20%28real%29%20ice%20temple|30,2637,980,1,315|30,2610,1007,1,315|141,2715,1160,1,90|73,3096,1197,Go%20ahead%2E%2E%2Ethere%20is%20one%20thing%20called%20miracle%20in%20the%20world%2E%2E%2E%20%20%3AD|06,3569,1169|06,3920,1105|06,3728,1168|06,3824,1138|06,4049,1041|06,3664,1137|06,3792,1072|06,3856,1008|06,3984,944|06,4112,944|06,4239,848|06,4400,848|06,4495,753|06,4560,817|06,4623,880|06,4687,817|6,4752,751|6,4624,751|6,4880,752|06,4816,816|6,4752,882|6,4880,882|6,4945,816|6,5008,752|6,5136,752|6,5071,816|06,5008,881|06,5135,881|06,5201,817|06,5263,753|06,5263,881|06,5327,816|06,5391,751|06,5394,879|6,5033,380|33,4891,566,1,0|34,4891,602,1,0|9,4622,128,0,0,0,0,0,0,Right,none,1,28,30,Left,5,0,1|9,5299,428,0,0,0,0,0,0,none,none,0,20,30,Left,4,0,1|6,4986,382|43,5568,727|6,5013,382|6,4807,379|6,4763,378|6,4786,378|9,4808,382,0,0,0,0,0,0,none,none,0,40,18,Left,0,0,1|9,4762,382,0,0,0,0,0,0,Right,none,0,40,18,Left,0,0,1|9,4787,381,0,0,0,0,0,0,Right,none,0,42,18,Left,0,70,1|9,5034,381,0,0,0,0,0,0,none,none,0,40,18,Left,0,0,1|9,4985,383,0,0,0,0,0,0,none,none,0,40,18,Left,0,0,1|9,5012,382,0,0,0,0,0,0,none,none,0,42,18,Left,0,0,1|73,4444,638,You%20finally%20reached%20to%20the%20real%20ice%20temple%2E%2E%2E%2E%0DIt%27s%20just%20the%20beginning%2E%2E%2E%2E|9,5209,397,0,0,0,0,0,0,none,none,0.5,27,30,Left,4,0,1|9,4565,401,0,0,0,0,0,0,Right,none,0.5,24,30,Left,4,0,1|9,5226,117,0,0,0,0,0,0,Right,none,0.5,20,30,Left,7,0,1|9,5297,281,0,0,0,0,0,0,none,none,0.5,18,30,Left,5,0,1|9,4446,444,0,0,0,0,0,0,none,none,0.5,27,30,Left,4,0,1|9,4493,236,0,0,0,0,0,0,Right,none,0.5,21,30,Left,6,0,1|30,4948,234,1,15|30,4912,224,1,15|30,4815,230,1,345|6,4784,241|30,4881,185,1,90|29,4852,220,1,345|30,4810,217,1,315|30,4853,174,1,315|30,4823,239,1,0|30,4875,239,1,0|30,4929,239,1,0|30,4948,239,1,0|30,4907,174,1,45|30,4949,217,1,45|6,4881,146|6,4976,239|6,4882,209|73,4516,639,Tips%3AYou%20better%20zoom%20out%20and%20remember%20the%20amount%20of%20shrine%20sprite%28used%20as%20the%20light%29before%20entering%2E%2E%2E%2EIt%20might%20be%20mentioned%20in%20the%20temple%2E%2E%2E%2E%2E|39,4900,558,5783,25,3|39,4884,558,5783,26,3|9,5633,618,0,0,0,0,0,0,Right,none,0.5,80,18,Left,0,0,1|9,5654,157,0,0,0,0,0,0,none,none,0.5,50,18,Left,0,0,1|9,5886,992,0,0,0,0,0,0,Right,none,0.5,70,18,Left,0,0,1|9,5863,289,0,0,0,0,0,0,Right,none,0.5,30,18,Left,0,0,1|9,5907,1205,0,0,0,0,0,0,Right,none,0.5,40,18,Left,0,0,1|74,933,768,1000|74,1219,759,2|73,5785,1214,It%27s%20so%20cold%2E%2E%2E%2EEven%20the%20walls%20are%20frozen%2E%2E%2E%2E|9,6294,999,0,0,0,0,0,0,none,none,0,60,18,Left,0,0,1|9,6535,1212,0,0,0,0,0,0,Right,none,0.5,24,18,Left,0,0,1|39,6779,1216,6231,705,3|39,6794,1216,6231,706,3|73,6231,734,Tips%3AYou%20are%20going%20to%20have%20a%20quite%20easy%20quiz%2Cwhich%20leads%20to%20two%20different%20ending%2EAnswer%20not%20only%20with%20caution%21|40,6149,694,6169,461|140,6188,672,1,225|73,6191,477,The%20background%20of%20this%20level%20is%20called%22underworld%22%2E%0DTrue%20%3E%20left%0DFalse%20%3E%20right|40,6139,461,6813,344|40,6238,461,6599,634|73,6816,478,How%20many%20shrine%20sprites%20are%20in%20the%20left%20light%20of%20the%20ice%20temple%3F%0Dthree%20%3E%20right%0Dfour%20%3E%20left|73,6400,253,What%20is%20the%20maximum%20speed%20of%20the%20moving%20green%20platform%3F%0DNine%20%3E%20right%0DTen%20%3E%20left|40,6868,462,6444,380|73,6603,734,The%20flamethrower%20can%20decrease%20your%20HP%20by%20three%20if%20you%20touch%20it%2E%0DTrue%20%3E%20left%0DFalse%20%3E%20right|40,6765,462,6401,188|40,6565,717,6367,710|73,6398,478,How%20many%20star%20coins%20will%20you%20need%20for%20unlocking%20Luigi%20in%20this%20game%20%28Super%20Mario%2063%29%3F%0D34%20%3E%20Left%0D32%20%3E%20Right|73,6348,735,Cutoff%20means%20you%20didn%27t%20forget%20to%20put%20a%20correct%20tile%20at%20the%20end%2E%0DTrue%20%3E%20left%0DFalse%20%3E%20right|40,6396,719,6816,161|40,6770,717,6615,409|40,6461,718,6824,615|73,6821,735,What%20did%20Peach%20make%20for%20Mario%20in%20the%20ending%20of%20Super%20Mario%2064%3F%0DCookies%20%3E%20left%0DCake%20%3E%20right%0D|40,6875,717,6211,169|73,6189,254,Last%20question%3A%0DWhat%20is%20the%20full%20name%20of%20%22hippo%22%3F%0DHippopotamus%20%3E%20left%0DHippoportamus%20%3E%20right%0D|43,7168,1019|40,6142,238,7363,1062|40,6233,237,7339,476|40,6567,463,6178,168|40,6449,462,6193,168|73,6614,478,What%20is%20the%20default%20duration%20of%20the%20%22wing%20cap%22%3F%0D30%20Seconds%20%3E%20left%0D35%20Seconds%20%3E%20right|40,6645,717,6816,161|40,6871,238,7365,1053|40,6766,238,7339,477|73,6817,254,Last%20question%3A%0DShould%20you%20use%20the%20eraser%20to%20delete%20an%20item%20when%20designing%20a%20level%3F%0DYes%20%3E%20left%0DNo%20%3Eright|73,7464,1154,You%20got%20the%20codeword%3Akorum%20%21%0DIt%20will%20decide%20your%20ending%20in%20part%20three%2EDon%27t%20forget%20it%21|6,7720,1041|73,7448,541,You%20got%20the%20codeword%3Akretslopp%20%21It%20is%20going%20to%20decide%20your%20ending%20in%20part%20three%21Don%27t%20forget%20it%21|6,7702,427|73,6607,253,How%20did%20you%20end%20up%20here%3F%21I%20didn%27t%20put%20any%20question%20here%21|40,6650,236,6650,236|40,6566,238,6566,238|40,6656,462,6833,160|40,6342,462,6800,161|40,6350,238,6354,674|40,6453,238,6602,665|30,2962,656,1,315|30,3002,617,1,315~6~5~The%20ice%20temple%20%28part%202%29
Cayojot
Guardian to Glitch Castle

 
Posts: 4
Joined: December 23rd, 2013, 6:29 am

A Good Start

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Re: The ice temple (part 2)

Postby Dtroid » January 2nd, 2014, 3:27 am

You're welcome. Good to know you've already learnt how to make invisible tiles,but there is another trick to do with both the Full Blue Brick tile and items - disability. You should totally look through the Level Designer forums,but this is getting out of topic so I'll get to my review so yeah. :3

Really interesting story and level series. This is my review of the level.

There is a noticable amount of lag in the first section (the part where Mario starts the level). The switch part was a good concept. Also,it just looks silly if Mario enters the door and lands in the same place again. Why not disable it so that Mario can't enter?

Also,the number of lights in the ice blocks wasn't tested in the quiz. The entrance to the cave section was something like a cable car,which works very well,and the exit from the cable car looks very fanciful as well. I like that. And that brings me to the "real" temple entrance. There is cutoff on the bottom of the roof. I guess I've explained the meaning of cutoff wrongly,it means that there isn't an appropriate tile placed in the appropriate place to signify the sides of it,not at 'the end'. The Level Designer Forum should teach you what is cutoff more understandably.

You know the part where Mario walks of the ground and onto the invisible 'road'? That is cutoff. It doesn't have appropriate ending tiles at the side.

The quiz part has also cutoff- you placed the middle snow tile as a 'box' for the quiz,without putting the snow ground tile,the snow wall tile at the sides. Although the quiz is something different from the levels usually posted on the Level Portal and it has a good concept,it doesn't seem very fun to me just reading questions and going inside pipes.

One of the quiz questions was about cutoff. I'm going to tell you the answer is false if you thought the answer was true,because it's not 'at the end',it's the sides;all around the ground/platform.

Near the cave entrance,there were signs on the invisible tiles,but they look like they're floating. It's looking quite weird,maybe put a visible platform there.

I really enjoyed the storyline in the first level,but in the second level,the signs keep breaking the forth wall. In other words,the most of the signs in this level keep telling the player what to do,such as "Count the lights" or "Just keep going" instead of the interesting storyline. This makes the level a boring walk in an underground cave without even a single enemy or coin. It basically was,way too easy.

I'm sorry if you were expecting an improvement. Try harder,and you will be much better! Relax,I'm not saying you're bad,I'm saying that you could improve a lot!

Good points
Creative! Used invisible tiles,switches,and nice shine sprite decor.
gimmicks work well,except for the invisible tiles.
Plot twists! Awesome,and I hope the future parts will have more!
How you can improve
-Add plants to decorate the place.
-Minimize cutoff or have no cutoff.
-Add coins and enemies.
-Do not make gimmicks in a way that you have to put cutoff.
-Do not put a quiz. It isn't fun.
-Put signs only for storyline purposes,exceptions only for something to inform the player,such as "That thing has a suspicious crack which makes you want to open it" not "Open the thing and get a suprise!"

So yeah. Follow the "How you can improve" part,and I'm certain you will create better levels. I am looking forward to part 3,and I am hoping that you will add coins,enemies,decor,minimize cutoff,and most importantly,no gimmicks that sacrifice fun;gimmicks are meant to be fun,not boring such as a quiz,and no more signs that directly tell the player what to do. Combine the storyline with any clues on what to do,and it would really contribute to the fun factor.

Remember,you don't need to feel sad about this;it means you can improve! The levels you make does not judge you;so if this needs improvement,you need the heart and perseverance to make it better if possible. Though I prefer you to make part 3 better instead of updating this one (it's your own preference,though). Do you want to make better levels? I'm very certain you are,that's why I'm helping you all this while. Remember,make part 3's signs tell the storyline!

You could try other's levels for a better idea. I can help you if anything you don't know,such as how to make those lightning effects(if you want).

I'm looking forward to part 3. I'm sure you can be better! I'm sure I can say "You improved!" if you actually try to improve.
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Dtroid
The Legacy

 
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Re: The ice temple (part 2)

Postby Cayojot » January 2nd, 2014, 6:16 am

Okay.After reading your review,I think the parts need to be improved most are the problem of cutoff and not to use signs to tell the player what to do.I will redo part 3 to make a more interesting storyline and no "sign-orders"(I noticed that there are too many signs in the level ).

Well,there are many things for me to improve,although it might take a long time to be better or improve,practice makes perfect!I won't give up easily.Thank you for writing this review.It really makes me realize that there are a lot for me to improve.No worries,I don't feel sad about this.Instead,I feel thankful because you told me your comments honestly.If you don't tell me this,I will not know that there are so much improvements. :)

(Actually,I think there is still one improvement which I think I should make a better situation on the quiz part as the sides are separated after the first question,which also means if you answer A in Q1,you can't answer the remaining question for those who answered B.As the form was set like this,you might no reach the question which asks you how many lights are in the ice blocks.)

Also,I want to know more about the lighting effect.Can you tell me how that works?It seems it can help making the level interesting.I am sorry that I have bothered you for so many times,but I really don't know much about glitches.Are there any groups talking about glitches?If you know one,please tell me about it.
Cayojot
Guardian to Glitch Castle

 
Posts: 4
Joined: December 23rd, 2013, 6:29 am

A Good Start

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Re: The ice temple (part 2)

Postby Dtroid » January 3rd, 2014, 12:30 am

Oh,no,no. I am really very happy to help you,and I don't find it bothering at all. Thanks so much for reading my boring review! I really like this attitude of yours.

There is a ton of glitches in the LD forum. I'll suggest these topics to you:

http://runouw.com/forums/viewtopic.php?f=15&p=61324#p61324

Also,you can make bosses using small blocks as pixels,but that would lag,so put more transitions in the laggy part. It helps. Yes,lag is definitely not fun.

http://runouw.com/forums/viewtopic.php?f=15&t=148

And if you enter Level designer Contests,if you get at least a 6th place,you can get a medal in your profile!
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Dtroid
The Legacy

 
Posts: 800
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Location: Above

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Re: The ice temple (part 2)

Postby Cayojot » January 3rd, 2014, 11:06 pm

Thank you for those topics.There are really many interesting glitches in the first topic,and the second one tells me more about cutoff.I don't how to say this,umm...I feel really grateful to you because you keep helping me even I have a lot of question to ask (and problem). :P
And last,I want to ask about if the level designer contest is for all level designer,or the pro ones only.It sounds like a big competition.
Thanks for telling these me these topics,anyway. :)
Cayojot
Guardian to Glitch Castle

 
Posts: 4
Joined: December 23rd, 2013, 6:29 am

A Good Start

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Re: The ice temple (part 2)

Postby Dtroid » January 3rd, 2014, 11:22 pm

Any user can join. Occasionally,LDC topics and vaults will be put on the Level Designer topic. This has been going on for years already. Be sure to frequently check the LD forum if you want to join! The next SM63 one would be the 26th competition. I help you because I want to help you get better in your levels. It's a rare find for a user who's perservering and full of determination,so of course,I'll help. There is also the SM63 Tier List and WITBLOAT. Those are to show the users who are the best in level designing and what are the best levels ever created,with the best LDer is Volkove who won many,many LDCs. You also can get a medal for creating lots of levels,but I prefer quality over quantity.

There are also many other forums,such as the News forum (for updates on anything),and the Welcome forum (for welcoming new users) and the Programming forum. There are many other forums for users to explore!

I'm really looking forward to part 3!
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Dtroid
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