Inferno

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Inferno

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Rate this Level: This Level was rated 3 times with an average score of 2.00.This Level was rated 3 times with an average score of 2.00.This Level was rated 3 times with an average score of 2.00.This Level was rated 3 times with an average score of 2.00.This Level was rated 3 times with an average score of 2.00.

Postby begig88 » January 13th, 2014, 9:51 am

Inferno
This Level will test your smarts, MEANING you have to think about your actions!

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Super Mario 63
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Last edited by begig88 on January 29th, 2014, 7:23 am, edited 2 times in total.
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Re: Inferno

Postby Dtroid » January 15th, 2014, 3:06 am

Ew.




Hard levels are levels that require skills,quick reflex actions,combos and such. Not a bunch of lousy-placed lava tiles and flamethrowers,a bunch of insults in wasted signs,abusing arrows to prank people,and such.

Very good level.




[/obvioussarcasm]
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Re: Inferno

Postby ~MP3 Amplifier~ » January 15th, 2014, 6:42 am

Even if the level is bad, learn to give a constructive review. If it is a "disgusting" level, pick out what they did do right and tell them how to get better otherwise they'll never learn from their mistakes.
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Re: Inferno

Postby Harmless » January 15th, 2014, 5:05 pm

Actually, I'm pretty sure the criticism can be found, even if it was inconspicuous or not said in the nicest way.
Expect something cool here soon!

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Re: Inferno

Postby Dtroid » January 16th, 2014, 1:40 am

Isn't it obvious to just add a "don't do" to the things I just said to know what to improve?
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Re: Inferno

Postby ~MP3 Amplifier~ » January 16th, 2014, 5:25 am

Just you were very unfriendly with your review. Be careful not to offend anybody.
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Re: Inferno

Postby KABOOM » January 16th, 2014, 12:09 pm

This is...not a good level.

A lot of the "difficulty" of the level comes from cheap and unfair tricks. Some of these are obvious and shouldn't trip up a savvy player (the fake Shines near the beginning), but many are just dumb and make the player feel cheated (the fake Shines at the end, the orange switch). These are annoying, unfun, and force the player to restart the level if failed, so the player has to go through all these annoying parts again if they happen to, say, pick the wrong Shine at the very end. There were one or two decent platforming segments, and the Metal Cap especially made these more fun and interesting by disabling the ability to spin and fall slower, which is an ability I like to abuse when I play. Unfortunately, most of the level seemed to be just fake difficulty with no attention paid to graphics or actual fun gameplay. In the future I would suggest making levels more fun to play with less left to chance.
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Re: Inferno

Postby begig88 » January 29th, 2014, 7:27 am

:facepalm: :facepalm: :facepalm: I understand, I get this is not a very fun area, and well to be honest I sucked at making this area... but it's on already... Oh well now I Know! Thanks for the feed back. The Positive and the Negative. I Won't make the same mistake Twice!!!
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