The choice

Post your fully complete SM63 levels here!

Moderator: Level Moderator

Forum rules
Please read these rules before commenting on a level: viewtopic.php?f=83&t=40959
If you need any help with posting levels, check this guide: viewtopic.php?f=83&t=49649

The choice

Play this level!
Rate this Level: This Level was rated 5 times with an average score of 2.60.This Level was rated 5 times with an average score of 2.60.This Level was rated 5 times with an average score of 2.60.This Level was rated 5 times with an average score of 2.60.This Level was rated 5 times with an average score of 2.60.

Postby Rudy 12345 » February 1st, 2014, 8:12 am

The choice
My first level Posted! so there are 2 fludds with different opinions. one is lieing. who's lieing?

Sorry, the embedded player is not working just yet, please use the Popup link to open the level in a new window.
Super Mario 63
Show | Hide | Popup

Code: Select all
50x80~0*78*2K2M0*78*2K2M0*78*2K2M0*78*2K2M0*78*2K2M0*78*2K2M0*78*2K2M0*78*2K2M0*78*2K2M0*59*4y0*18*2K2M0*59*4x4y0*16*3d2K2M0*49*3d0*9*4x*2*4y0*14*3h3d2K2M0*49*3d*2*0*8*4x*3*0*13*3h3d*2*2K2M0*49*3m3d*2*0*7*4x*2*4z0*12*3d*4*2K2M0*49*3d*2*0*8*4x4z0*13*3m3d*3*2K2M0*49*3d0*9*4z0*14*3d*4*2K2M0*44*8p0*30*3g3d*2*2K2M0*76*3g3d2K2M0*67*2S2w0*8*3d2K2M0*43*8A0*23*2K2o0*9*2K2M0*65*2S2Y2[2s2Y*9*2[2M0*65*2K2M*14*0*65*2K2M*14*0*65*2K2M*14*0*12*9j9i*23*9k0*28*2K2M*14*0*12*9j9i*23*9k0*28*2T2Z2\2M*5*2t2Z*4*2\2M0*12*9j9i*2*:m*2*9i*5*9n9p9r9t9i*6*:m*2*9i*2*9k0*30*2T2Z*5*2v0*4*2K2M0*12*9j9i*2*:m*2*9i*5*9o9q9s9u9i*6*:m*2*9i*2*9k0*41*2K2M0*12*9j9i*2*:m*2*9i*15*:m*2*9i*2*9k0*41*2K2M0*12*9j9i*2*:m*2*9i*15*:m*2*9i*2*9k0*41*2K2M0*12*9j9i*2*:J*19*9i*2*9k0*41*2K2M0*12*9j9i*2*:J*19*9i*2*9k0*41*2K2M0*12*9j9i*10*:i9v9x9i*10*9k0*22*8v*2*8x0*16*2K2M0*22*9i:i9v9x9i0*32*8y8v*2*0*16*2K2M0*22*9i:i9v9x9i0*33*8y8v8x0*11*8z8v3v*2*2K2M0*22*9i:i9v9x9i0*34*8y8v0*10*8z8v3v*3*2K2M0*22*9i:i9v9x9i0*35*8y8x0*8*8z8v3v*4*2K2M0*22*9i:i9v9x9i0*36*8y8v*9*3v*5*2K2M0*22*9i:i9v9x9i0*44*8y8v*2*3v*4*2K2M0*21*9F9N*8*3d*10*3v*2*3f0*29*8y8v*2*3v*3*2K2M0*20*9F9>9P9S*2*9N*3*3v*14*3d0*26*4K0*3*8y8v3v*3*2K2M0*20*9>*2*9P9S*2*9N*3*9S*3*3v*11*3d3f0*16*4K0*7*4K*2*0*4*8y8v3v*2*2K2M0*20*9>*2*9P9S*2*9Q9N*2*9S3v*13*3d*2*0*16*4K*2*0*5*4K*3*0*5*8y3v*2*2K2M0*20*9>*2*9P9S*3*9Q9N9S*3*3w3x3v*3*3y3d*3*3v*2*3d*2*3f0*15*4K*3*0*4*4K*3*0*6*8y3v2K2M0*20*9>*2*9P9S*4*9Q9S*2*3v*7*3y3d*2*3v*2*3d*2*3v0*16*4K*9*0*8*2K2M0*20*9>*2*9P9S*10*3v3d3v*3*3y3d3v*2*3d3v*2*3f0*16*4K*7*0*9*2K2M0*20*9>*2*9P9S*6*3d3v*9*3y3v*2*3d3v*2*3d0*17*4K*5*0*10*2K2M0*20*9>*2*9P9S*8*3v*11*3d*4*3f0*31*2K2M0*20*9>*2*9P9S9O9P9S*2*3v*14*3d*4*3f0*31*2K2M0*20*9E9>9P9S*4*3v*15*3d*4*3f0*31*2K2M~1,64,2432,0,0,Right|8,433,2356,180,2,12,0,1|7,1360,2104,3,2,60,70,0,0,Left,Up,0.5,1,1,120|71,984,1869,Left,0,3,40,0,3,0|71,984,1892,Left,0,4,30,0,2,0|71,984,1915,Left,0,2,50,0,4,0|73,337,1853,This%20is%20a%20sign%2E%0DJust%20fooling%2C%20i%20am%20a%20%0Dhover%20F%2EL%2EU%2ED%2ED%2E%0DThere%20is%20a%20red%20fludd%20ahead%0Dand%20he%20will%20give%20you%20false%20info%2E%0DLook%20out%21|82,336,1837|29,337,1814,1,0|29,337,1809,1,0|29,337,1806,1,0|29,337,1810,1,0|29,337,1800,1,0|37,182,1814,15,0|35,181,1599,1,0|8,401,1552,180,2,10,0,1|35,399,1646,1,90|18,399,1681,18,0|10,391,1386|10,401,1385|10,411,1384|78,400,1310,6|77,1521,734|73,1118,798,I%20am%20Rocket%20fludd%2E%0DTake%20the%20top%20door%2E%0DDon%27t%20listen%20to%20blue%20fludd%2E%20%0DHe%20lies%2E%0D|83,1118,781|36,1119,758,1,0|36,1118,749,1,0|36,1118,753,1,0|73,1048,798,Who%20will%20you%20beleve%3F%0DThere%27s%20no%20hints%21|39,839,1056,1440,1374,1|39,840,512,832,786,1|9,959,1105,0,2,0,290,0,0,none,Up,0.5,60,1,Left,0,0,1|73,160,2461,If%20you%20jump%20on%20the%20green%20platform%2C%20you%20will%20bounce%21|73,369,1534,The%20cap%20is%20short%20timed%21%0DLook%20out%21%0D|73,832,799,Congradulations%21%0DYou%20belived%20the%20right%20fludd%21|6,834,720|39,1279,768,1189,775,1~1~1~The%20choice
Rudy 12345

 


Re: The choice

Postby Harmless » February 2nd, 2014, 12:58 pm

Um...

If you're going to have that sort of level where you have to believe a certain Fludd, I recommend making it have more dialogue and perspectives rather than just two statements given by the fludds. I didn't even know I could talk to the Red Fludd because the sign was hidden behind him.

As for the fludds themselves, you don't need multiple layers of platforms to prevent the player from getting to them. In fact, you can disable them by going into the level code, finding the code that represents the Fludd, and putting a "0" in front of the code. You can find more details in the Level Designer forums for SM63.

And regarding the main purpose of the level, which is about trying to understand which Fludd to believe, I don't get the rest of the level regarding the bullet bills and the wing cap. What is its significance if all you're doing at the end is just thinking about which fludd to believe?
Expect something cool here soon!

~ Tesla Bromonovich
User avatar
Harmless
Is it lunch time yet?

 
Posts: 2793
Joined: June 25th, 2011, 11:53 am
Location: Mother Russia!

Runouw Votes Winner
For winning Master of a Hidden Talent in the RV Summer 2017

Thumbs Up given: 271 times
Thumbs Up received: 240 times

Re: The choice

Postby Rudy12345mc » March 18th, 2020, 9:21 pm

For some reason, I believe now would be the best time to comment on a level I made when I was like 9, for nostalgia or something idk. New account because this old one was deleted, I assure you it's the same guy, just with an "mc" suffix.

Harmless wrote:If you're going to have that sort of level where you have to believe a certain Fludd, I recommend making it have more dialogue and perspectives rather than just two statements given by the fludds.


Yeah, this was kinda the gimmick of this stage. I did have an obscure hint in there, so I don't know why I added the "No hints!" thing at the end, I should've said "Pay attention to what they said!" or something. The hint that Blue was a liar was that Blue tried tricking you into believing he was a sign, deeming him more untrustworthy, where Red doesn't give you a reason to not trust him.

Kinda clever in hindsight, but a bit obscure, and shouldn't have done the "No Hints" thing at the end. I think by that, I meant "no more hints now", or no more hints than what the level gave, but it probably made players believe it was just a 50/50.

Harmless wrote: I didn't even know I could talk to the Red Fludd because the sign was hidden behind him.


That's kinda on you, as Blue told you Red would try to talk to you...

Harmless wrote:As for the fludds themselves, you don't need multiple layers of platforms to prevent the player from getting to them. In fact, you can disable them by going into the level code, finding the code that represents the Fludd, and putting a "0" in front of the code. You can find more details in the Level Designer forums for SM63.


Yeah, the extra platforms were more to hide the signs, so the players would just see the Z prompt above them. Not the most elegant solution though. Plus, with a well-timed spin, you can totally get the fludds anyways. I also knew there was a way to make signs invisible, but it was probably more effort than it was worth to figure it out at the time.

Harmless wrote:And regarding the main purpose of the level, which is about trying to understand which Fludd to believe, I don't get the rest of the level regarding the bullet bills and the wing cap. What is its significance if all you're doing at the end is just thinking about which fludd to believe?


I believe I wanted the question, or "The choice", to be in the back of the player's mind as they tried to clear the stage, to then make a resolution for by the end, more being a gimmick rather than the main purpose, as you put it. Plus, being wrong at least doesn't send you all the way back to the start or kill you, so that kinda re-enforces that a bit.

Again, I just wanted to put this here for nostalgia, and reminiscing on the time I saw this well-written comment on my not as well composed level. Thanks for the comment, if you actually read this, and have a nice day!
Rudy12345mc
Guardian to Glitch Castle

 
Posts: 10
Joined: September 2nd, 2019, 10:46 am

Thumbs Up given: 0 times
Thumbs Up received: 0 times


Return to Super Mario 63