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sonic world 1-2 windy orange sky

PostPosted: March 8th, 2014, 12:16 am
by metalmario8
sonic world 1-2 windy orange sky
Mario as reached act 2 to can he finish this treefull level???

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Super Mario 63
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Re: sonic world 1-2 windy orange sky

PostPosted: March 8th, 2014, 3:39 am
by Konradix
Yay review time!

The level has next to no lag or load time which is a good thing. There's a fair bit of cutoff tiles in the level, like with the bridge over the cheep cheeps. There's a lot of enemies here, which sometimes feels spam-like. However these enemies pose little to no threat since there's so many coins everywhere. I know they're meant to be like the rings in Sonic, but that system just doesn't work in mario, since coins are not your health. The music and the background didn't feel like they matched up, but that's just me. You've also used lots of decorative items which is good, but the also feel like they're spammed, especially when you see two cactus trees on top of eachother. Also another thing I want to add; Sonic has lots of alternate paths to the end. This just felt like A to B, more of a mario level. The level is short, which isn't a bad thing, but maybe if you added some alternate paths, that would make me want to replay the level again. Not to mention that the level itself did not pose that much challenge or did anything interesting.

Overall:

THE GOOD
- The level has no lag or load time.
- Decorative items were used
- Variety of enemies was used (Shy Guys, goombas, cheep cheeps, bullies)

THE BAD
- You need to polish some cutoff
- Less spam with the decorative items and maybe enemies
- A lot of coins, which makes enemies worthless, and the only way you could actually die is by falling in a pit.
- A bit too short
- Not challenging