by ~MP3 Amplifier~ » April 11th, 2014, 2:10 pm
I guess, it's just if you accidentally hit the switch while you're searching for the stars and fall down the tree, you can't get back up, and once the alarm is set off the level is practically completed IMO anyway. I know it's possible to actually jump to that switch if you know where it is, but it's hidden so well that no-one's going to know it's there until they've had their first playthrough. I thought about making the sign instructions a bit clearer for anyone who's new to the level designer.
But thanks, I just wanted to know how to improve it. :3
"I treat everyone equally, depending on how much I like them." ~Me
The below image is a montage of my individual highest placing LDC creations, as a reminder to myself that level designing is a part of my life that I can't just leave behind
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