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Re: Easter

PostPosted: April 11th, 2014, 1:10 pm
by Harmless
AMP

THIS LEVEL IS REVOLUTIONARY

YOU TAUGHT ME THAT THERE IS SOMETHING IN SM63 THAT CAN DECIMATE HEADPHONE USERS

LEARNED THAT THE HARD WAY BUT STILL 10/10 WOULD PLAY AGAIN

Re: Easter

PostPosted: April 11th, 2014, 1:19 pm
by ~MP3 Amplifier~
You obviously never played Blablob's Tomb. :333

No but srsly I'm sorry for killing your volume

Re: Easter

PostPosted: April 11th, 2014, 2:07 pm
by 1018peter
How to Improve: Well,that hidden pipe is the only annoying spot I found in the level,otherwise,it's all good.
Maybe you should consider leading us to the switch without a hidden pipe?

Re: Easter

PostPosted: April 11th, 2014, 2:10 pm
by ~MP3 Amplifier~
I guess, it's just if you accidentally hit the switch while you're searching for the stars and fall down the tree, you can't get back up, and once the alarm is set off the level is practically completed IMO anyway. I know it's possible to actually jump to that switch if you know where it is, but it's hidden so well that no-one's going to know it's there until they've had their first playthrough. I thought about making the sign instructions a bit clearer for anyone who's new to the level designer.

But thanks, I just wanted to know how to improve it. :3

Re: Easter

PostPosted: April 11th, 2014, 2:15 pm
by 1018peter
Since you hidden the switch in those pink tree branches,maybe you should make that area glow,so they know something's there,and they will at least try to reach there.


That is if you want to discard the hidden pipe idea.