INTRO

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INTRO

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Rate this Level: This Level was rated 5 times with an average score of 1.60.This Level was rated 5 times with an average score of 1.60.This Level was rated 5 times with an average score of 1.60.This Level was rated 5 times with an average score of 1.60.This Level was rated 5 times with an average score of 1.60.

Postby metalmario8 » May 6th, 2014, 1:28 pm

INTRO
welcome to the intro of sonic lost world 2-1 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

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Super Mario 63
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50x30~0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*27*8O8K*2*0*26*8K*4*0*25*8O8K*4*0*24*8O8K*5*0*23*8O8K*6*0*22*8O8K*7*0*21*8O8K*8*0*21*8K*9*0*21*8N8K*8*0*22*8N8K*7*0*23*8N8K*6*0*24*8N8K*5*0*25*8N8K*4*0*26*8K*4*0*27*8N8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*28*8K*2*0*450*~1,64,832,0,0,Right|7,560,645,0,6,0,45,0,0,none,Up,0.5,3,1,50|35,563,397,1,0|35,508,410,1,330|35,621,412,1,30|2,380,204|2,380,247|2,381,264|2,380,283|2,380,301|2,379,326|2,497,292|2,499,316|2,567,346|2,502,339|2,547,345|2,547,321|2,545,289|2,544,260|2,544,228|2,430,332|2,430,308|2,429,282|2,427,253|2,434,223|2,452,256|2,471,255|2,484,273|2,542,191|2,558,215|2,526,215|2,611,348|2,611,327|2,612,305|2,613,281|2,616,247|2,613,219|2,636,234|2,657,229|2,679,227|2,693,230|2,707,291|2,726,278|2,750,277|2,767,291|2,768,326|2,756,352|2,731,351|2,714,339|2,701,317|6,547,315|29,676,606,1,0|73,679,602,INTRO%20OF%2E%2E%2E%2E%20%20MARIO%20IN%20SONIC%20LOST%20WORLD%20LOST%20WORLD%0D2%2D1|73,566,391,minimize%20the%20your%20systems%20screen~10~9~INTRO
metalmario8

 


Re: INTRO

Postby CedarBranch » May 10th, 2014, 8:29 am

There is just... no effort here. There is nothing to this other than looking at coins that spell "intro".

I'm not going to delete this right now, but I want you to understand that levels should be made to entertain, for you and other players. And that usually happens when you spend a good amount of time when making your levels.
I also want you to think about this: A level should feel like a real level. This is usually attained when putting enough effort into a level's design.
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