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Marios Journey 1-3: Sky Jumps

PostPosted: August 6th, 2014, 6:41 am
by Thefiredragoon
Marios Journey 1-3: Sky Jumps
After Mario escaped the cave. Lord Bowser kidnapped Mario and threw him into the sky! Will he get all 4 Silver Stars and save Luigi? A moderate level with decent humor.

ALL SILVER STAR LOCATIONS:
1. Wait for the Triangle Clock to go all the way up. Thats where the 1st one is
2. At the falling log part, you need to use FLUDD to get it.
3. In the Airship room with the Big Bully and Invisibility Cap
4. Save Luigi from his cage, And he gives you the last Silver Star you need!


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Super Mario 63
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Re: Marios Journey 1-3: Sky Jumps

PostPosted: August 12th, 2014, 9:54 am
by l.m
Now, lets-a rate;

The level is not too good. It has bad challenges because I played and didn't enjoy too much. Also, you should put more effort in the graphics, because only falling wooden logs and rotating clock hands floating in the sky aren't very impressive. But I can still say it's an OK level; put more work into your next levels and it will be nice.

So, here is my rate:

2.1/5.0

Re: Marios Journey 1-3: Sky Jumps

PostPosted: August 13th, 2014, 2:34 pm
by Thefiredragoon
FrozenFire wrote:Now, lets-a rate;

The level is not too good. It has bad challenges because I played and didn't enjoy too much. Also, you should put more effort in the graphics, because only falling wooden logs and rotating clock hands floating in the sky aren't very impressive. But I can still say it's an OK level; put more work into your next levels and it will be nice.

So, here is my rate:

2.1/5.0


"More work into your future levels"
Have you not played the Boss level and the Koopa Boss level?

Re: Marios Journey 1-3: Sky Jumps

PostPosted: August 15th, 2014, 8:26 am
by l.m
Yes, I played them. But what I'm trying to say is that the focus isn't only make a level in the portal, just to people play and rate. In fact, not only levels, but EVERYTHING in the life should be made with love. Put a coin here and there, imagine new possibilities. Learn more at every try, every fail, and don't be afraid to be yourself. Think different. Is the level fun? Is the level beautiful? Is it full of new stuff? Yes, I also made horrible levels. They didn't had any effort, and deserves zero stars. But I found out how to make a good thing, a beautiful thing. And I try. So, I say to you not to spread a lot of signs and falling wooden logs around the level, but make a world, a dimension, where is fun to play and beautiful to look.

And I bet you're capable to do this. Even if your levels don't deserve five stars, it is clear that you have potential to make a good thing. And that's why I said to put more effort into your levels.