Jetpack Joyride

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Jetpack Joyride

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Rate this Level: This Level was rated 3 times with an average score of 1.67.This Level was rated 3 times with an average score of 1.67.This Level was rated 3 times with an average score of 1.67.This Level was rated 3 times with an average score of 1.67.This Level was rated 3 times with an average score of 1.67.

Postby asdfmoviecaleb » August 12th, 2014, 6:04 pm

Jetpack Joyride
[i]My version of Halfbricks game, Jetpack Joyride.
This wont let me add a link for music. Sorry!

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Re: Jetpack Joyride

Postby Jumbo101 » September 3rd, 2014, 3:40 pm

Meh, could have been better...
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Re: Jetpack Joyride

Postby CedarBranch » September 3rd, 2014, 4:34 pm

The level lacks detail in many spots, namely with most of everything being flame towers [sic] and scattered penguins. There really wasn't a point in spelling words with coins, either.
A clear level tends to have a flow the player can follow. It's not really worth one's time (most of the time) to play something that is made out of randomness. I'd rather sit down and know what I am dealing with [the level].

Personally, I never rotate flame towers diagonally, unless they are disabled. Their collision detection gets messed up, causing confusion with where the player needs to be to not get burnt. I know, it's a shame it wasn't patched before being released that one year...


I'd rather not rate this, but it may be helpful to avoid things that don't pertain to the idea of the level (like those "coin words"). Also try to put in extra detail, at least after you've got the level's layout done. To me, this level literally looks like it is a layout.
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Re: Jetpack Joyride

Postby Jumbo101 » September 4th, 2014, 6:17 am

Triple J wrote:The level lacks detail in many spots, namely with most of everything being flame towers [sic] and scattered penguins. There really wasn't a point in spelling words with coins, either.
A clear level tends to have a flow the player can follow. It's not really worth one's time (most of the time) to play something that is made out of randomness. I'd rather sit down and know what I am dealing with [the level].

Personally, I never rotate flame towers diagonally, unless they are disabled. Their collision detection gets messed up, causing confusion with where the player needs to be to not get burnt. I know, it's a shame it wasn't patched before being released that one year...


I'd rather not rate this, but it may be helpful to avoid things that don't pertain to the idea of the level (like those "coin words"). Also try to put in extra detail, at least after you've got the level's layout done. To me, this level literally looks like it is a layout.


Exactly.
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Re: Jetpack Joyride

Postby SuperSandwichMan » September 10th, 2014, 7:33 pm

To those other guys, it IS based off a game where the coin words are present so those coin words make sense.
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Re: Jetpack Joyride

Postby Jumbo101 » September 12th, 2014, 7:28 pm

SuperSandwichMan wrote:To those other guys, it IS based off a game where the coin words are present so those coin words make sense.


I have only seen the trailer of the REAL game, but thanks for the info. I don't really know much about jetpack joyride.
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Re: Jetpack Joyride

Postby Harmless » September 13th, 2014, 10:11 am

Oh god, that game...

Another one of those over simplistic time-consuming endless runners involving a jetpack.
Expect something cool here soon!

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Re: Jetpack Joyride

Postby Vajrin » April 21st, 2015, 3:14 am

Good idea but this level is not great. I rated 2 stars for you.
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