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Jetpack Joyride

PostPosted: August 12th, 2014, 6:04 pm
by asdfmoviecaleb
Jetpack Joyride
[i]My version of Halfbricks game, Jetpack Joyride.
This wont let me add a link for music. Sorry!

Code: Select all
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Re: Jetpack Joyride

PostPosted: September 3rd, 2014, 3:40 pm
by Jumbo101
Meh, could have been better...

Re: Jetpack Joyride

PostPosted: September 3rd, 2014, 4:34 pm
by CedarBranch
The level lacks detail in many spots, namely with most of everything being flame towers [sic] and scattered penguins. There really wasn't a point in spelling words with coins, either.
A clear level tends to have a flow the player can follow. It's not really worth one's time (most of the time) to play something that is made out of randomness. I'd rather sit down and know what I am dealing with [the level].

Personally, I never rotate flame towers diagonally, unless they are disabled. Their collision detection gets messed up, causing confusion with where the player needs to be to not get burnt. I know, it's a shame it wasn't patched before being released that one year...


I'd rather not rate this, but it may be helpful to avoid things that don't pertain to the idea of the level (like those "coin words"). Also try to put in extra detail, at least after you've got the level's layout done. To me, this level literally looks like it is a layout.

Re: Jetpack Joyride

PostPosted: September 4th, 2014, 6:17 am
by Jumbo101
Triple J wrote:The level lacks detail in many spots, namely with most of everything being flame towers [sic] and scattered penguins. There really wasn't a point in spelling words with coins, either.
A clear level tends to have a flow the player can follow. It's not really worth one's time (most of the time) to play something that is made out of randomness. I'd rather sit down and know what I am dealing with [the level].

Personally, I never rotate flame towers diagonally, unless they are disabled. Their collision detection gets messed up, causing confusion with where the player needs to be to not get burnt. I know, it's a shame it wasn't patched before being released that one year...


I'd rather not rate this, but it may be helpful to avoid things that don't pertain to the idea of the level (like those "coin words"). Also try to put in extra detail, at least after you've got the level's layout done. To me, this level literally looks like it is a layout.


Exactly.

Re: Jetpack Joyride

PostPosted: September 10th, 2014, 7:33 pm
by SuperSandwichMan
To those other guys, it IS based off a game where the coin words are present so those coin words make sense.

Re: Jetpack Joyride

PostPosted: September 12th, 2014, 7:28 pm
by Jumbo101
SuperSandwichMan wrote:To those other guys, it IS based off a game where the coin words are present so those coin words make sense.


I have only seen the trailer of the REAL game, but thanks for the info. I don't really know much about jetpack joyride.

Re: Jetpack Joyride

PostPosted: September 13th, 2014, 10:11 am
by Harmless
Oh god, that game...

Another one of those over simplistic time-consuming endless runners involving a jetpack.

Re: Jetpack Joyride

PostPosted: April 21st, 2015, 3:14 am
by Vajrin
Good idea but this level is not great. I rated 2 stars for you.