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Shine Sprite Galaxy

PostPosted: August 16th, 2014, 8:52 am
by larryboy1010
Shine Sprite Galaxy
This is one hard level kind of short but still really hard!

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Super Mario 63
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Re: Shine Sprite Galaxy

PostPosted: August 16th, 2014, 9:27 am
by Supershroom
The only hard section is the blockride across the lava, and maybe the bridge with fire and thwomps, but everything else is pretty easy and shouldn't bring you into trouble. The clouds at the beginning are way too large, by no means you can say they are hard. But anyway, more detail:

Fun: 5/10. Like I said, it promises difficulty but it lacks difficulty most of the time, and the only two parts that are a bit hard are also rather predictable. Waiting for the block for such a long time is also annoying, you could put it to the right, let it move to the left and give it some offset so it starts off somewhere in the middle as soon as you've crossed the transition. Furthermore, the Hover FLUDD is easy to spot, and it takes off any difficulty and makes it a cakewalk. 5 points are generous, in an LDC it should be way less.

Graphics: 2/5. No visible cutoff, but this is just simple drab and plain. It's pretty conventional and it lacks of variation and innovation. It also lacks of decor except from the beginning. Try to experiment with tiles, to create some slopes and shapes.

Other: 2/5.
  • +0.5 for no lag and loading time, but that's not a big accomplishment.
  • -0.5 for an inapropriate music choice. This track is connected with awesomeness, joy, party whatsoever (for me at least, thinking of the levels in the main game that support this track). Something like e.g. "Floater Land" would maybe have fit better.
  • -0.5 again because of waiting for the block. It's just annoying and easy to avoid, like I mentioned before.

Overall: 9/20 = 2 stars. This is not made to drag you over the coals, it's made to show you what you should improve for your next levels.

And I also made this to test if I'm a reliable judge, any constructive reviews or suggestions for improvement are appreciated. Keep in mind that the scores are portal standard and not LDC standard. In an LDC it might be around 5 points or so.

Re: Shine Sprite Galaxy

PostPosted: August 18th, 2014, 7:08 am
by Thefiredragoon
Im not the best rater but...

for difficulty i give you 3/10. Infact i just used a triple jump and spinned to get to the other side.
Fun is 5/10. Its decent but awfully boring and bland for me.
Graphics are what SuperShroom said

Other:
0.5 points given for barely any lag.
1 point taken from the level for the music, :/
1 point given to you for trying
1 point taken from having a easy level, while you call it a "Hard Level"
0.5 points taken for waiting for the block

Rate-O-Meter:
25 points for 5 stars
20 points for 4 stars
15 points for 3 stars
10 points for 2 stars
any point under for 1 star.

You hit 1 point under the 10 mark.,

Re: Shine Sprite Galaxy

PostPosted: August 18th, 2014, 7:27 am
by Supershroom
For making a good rating, you should definitely use the common rating system: 10 points for Fun, 5 for Graphics, 5 for Other, or at least a scale with the weights 50% Fun, 25% Graphics, 25% Other. Especially this means there shouldn't be a rating for "difficulty" - if a level is way too difficult (thinking of the Triple Games ARGH), it just isn't fun, and "Fun" already includes if the difficulty is appropriate or not. Here you can learn more about judging.