Jumper Blocks (Minigame)

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Jumper Blocks (Minigame)

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Rate this Level: This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.

Postby larryboy1010 » November 11th, 2014, 7:47 am

Jumper Blocks (Minigame)
This level is my first minigame level :D The main goal of this game is to try to get to the top of the sand towers while avoiding lava and 3 blocks that can squish you :L. there a 2 bonus objectives 1. Collect all 3 blue coins 2. Find the super hidden invincibility power up.
WARNING: Rage quit is possible.


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Re: Jumper Blocks (Minigame)

Postby l.m » November 11th, 2014, 8:59 am

Not bad. Though I'll give you some details:

(-) Your level has some cutoff, which makes the gamplay a little bit boring. It's important to work out in this aspect, because a level without cutoff is more interesting and beautiful.
(+) No lag. That's good.
(-) The graphics aren't very bad, but of course you could improve them. Add decoration and use tiles in a creative way is a good way to do it.
(-) Even though it's a nice concept, the level feels like it's missing something. Nothing special to improve the gameplay, you just have to jump to the left and to the right, avoiding lava and the blocks. You could add some yellow coins, some enemies to make the level even more challenging and whatnot.
(-) A short level.
(-) And now, the worst point: The colorful moving blocks are supposed to prevent you from getting to the top. But someone good in SM63 can use them to go up and climb the entire level. This way, one could complete the level in 30 seconds.

OVERVIEW: A "meh", not-so-bad level. It looks like it's unfinished, because some important points are missing. Spend some more time when making your levels.

I will give you a score of 2 stars.
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Re: Jumper Blocks (Minigame)

Postby Supershroom » November 11th, 2014, 12:02 pm

How should it be possible to ragequit? This is so easy, guys :troll:

I agree with FF, and append that with "cutoff" the lava tiles are meant, their lower edge is "unfinished" and there should be also blocks underneath them, not only at the sides.
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

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These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Jumper Blocks (Minigame)

Postby larryboy1010 » November 15th, 2014, 2:41 pm

sorry people the next time i make a minigame i'll try to make it cooler :)
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