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Secret Of The Hills

PostPosted: January 17th, 2015, 8:40 am
by LuigiTheBowser
Secret Of The Hills
This night, at 11:00 P.M., Toad told Mario about a Shine Sprite at Mushroom Hills. And Toad knows how Mario needs to get then straight away, even if at midnight. :troll: Here's the code!: :awe:

Code: Select all
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Re: Secret Of The Hills

PostPosted: January 17th, 2015, 12:35 pm
by Supershroom
This is a small but fairly enjoyable level. Good and diversed platforming and good use of décor. However:

1) At the very start there's cutoff, aka ground tiles with no finished top or sides. Use top and ceiling tiles instead of blank ground tiles. If this can't be done properly (yes, the designer has its restrictions), you can try to use tiles with no unfinished edges, such as green bricks or lava minicubes.
2) Hidden pipes are used here and there, but hidden doors are used very rarily. I've needed to reset the level because I was searching for a pipe all the time. You should at least say that it's a door being hidden.
3) There's some lag mostly due to bob-ombs and falling enemies.

3 stars

Re: Secret Of The Hills

PostPosted: January 18th, 2015, 10:53 am
by LuigiTheBowser
Ok! Ill try my best to get it to be easier and a bit faster next time! And better textures! :D