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rabbit's hills

PostPosted: February 5th, 2015, 10:36 am
by ovidiu2007
rabbit's hills
short but nice level. please reply OK!!!

Code: Select all
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Re: rabbit's hills

PostPosted: February 5th, 2015, 11:12 am
by l.m
You told you wanted replies, so prepare for YOUR DOOM take a look my ratings:

- It's a very short level, using a simple 32x51 area. It felt very small because the red coins were way too easy to collect and the Special Yellow Coin Challenge was cake.

- All the coins in the level were placed and aligned wrongly. While placing coins and any other items, please press the CTRL key while doing it, so the items will always be placed aligned correctly.

- As in term of Graphics, it wasn't a beautiful level. It had cutoff and some tiles didn't fit. Also, as said before, you couldn't align some decoration items, giving a very poor look. Try to get rid of all cutoff, and use some creative tiles.

- Suprisingly, I actually had some fun in your level, even if it was simple and easy. It was fun to collect the red coins scattered, and the challenge was kind of a nice touch. But the part where you must choose the pipe was bad. Very bad.

- Don't place too much signs. The player should be able to do it without any help if it's clear enough.

With all these things on mind, I rate 1 star. I know it's a bad score, but you can try to:

- Remove cutoff
- Align items
- Use good grammar in the signs (or at least try)
- Make bigger levels
- More platforming.

And, last but not least, spend more time to make your levels.

Please, take this criticism seriously and try to improve. You can play some professional levels and see what's good by clicking here. Also, if you have no idea of what I'm talking about, visit Doram's handy tutorial to improve on LDing clicking here.

Re: rabbit's hills

PostPosted: February 5th, 2015, 2:03 pm
by ~Yuri
I feel this level is definitely a really big improvement over his other levels actually. His grammar has improved quite a bit (Only noticed one error in this level), and his level is actually completable, not laggy, or full of spam at all. I really feel that if you improve adding decoration, aligning items (like FrozenFire said), and a bit more of challenge, you'll have done really well.

Anyway, this is a big leap from the quality of your previous levels. If you continue to improve, your levels will get better and better. Have 3 stars from me!

Re: rabbit's hills

PostPosted: February 6th, 2015, 6:37 am
by Supershroom
I'm rating two stars. It's surely an improvement but random death doors/pipes are a pure no-go.

And the thing about cutoff - well, you've obviously tried to merge grass and background tiles together. This is where the LDer shows its restrictions as tiles can't be overlapped. To merge grass and background tiles without cutoff, you should put tiles with 4 finished edges between them, e.g. in this case green bricks could fit well.