Glitch

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Glitch

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Rate this Level: This Level was rated 1 times with an average score of 4.00.This Level was rated 1 times with an average score of 4.00.This Level was rated 1 times with an average score of 4.00.This Level was rated 1 times with an average score of 4.00.This Level was rated 1 times with an average score of 4.00.

Postby asdfmoviecaleb » March 3rd, 2015, 5:46 am

The Firey Mountain Plains
A weird glitch i found! By the way a "preview" for my LDC level.

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Last edited by asdfmoviecaleb on March 3rd, 2015, 6:02 am, edited 1 time in total.
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Re: Glitch

Postby asdfmoviecaleb » March 3rd, 2015, 5:48 am

Ok, never mind. The glitch apparently doesn't work. Well, enjoy the preview I guess...
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Re: Glitch

Postby Supershroom » March 3rd, 2015, 5:54 am

Well, what is it?

Anyways have fun :)
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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Re: Glitch

Postby asdfmoviecaleb » March 3rd, 2015, 5:59 am

Supershroom wrote:Well, what is it?

Anyways have fun :)

Well, you know how when you go into an undefined level and there are flashing tiles everywhere? Well, i had 1 block pillar of that in the level, not in the designer.
Anyways, thanks! P.S Do you think the tiles look good together? If not, how should i fix them?
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Re: Glitch

Postby asdfmoviecaleb » March 3rd, 2015, 6:04 am

Well, i geuss i found another glitch. When i tried to edit the level, one of the rooms got split into 2. By the way, in the top right corner you can see the original glitch.
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Re: Glitch

Postby Supershroom » March 3rd, 2015, 6:19 am

First, please don't double post in the future, there's an Edit button right above each of your posts, and you'll need it anyway because I guess you want to put in your finished level here once it's done. And in the LDC vault, of course.

This is a rough version of course, but watch out not to make the tiling too shabby. I recommend separating grass and volcano with some sort of solid brick tiles, e.g. lava minicubes or green bricks, and I also recommend mixing around the different types of volcano tiles a bit, to make it look better. And as the theme is Grasslands, your level should consist at least fifty-fifty of grass.

And I also recommend reading a bit through the judging style topic, this tells you how to get good scores. You have plenty of time left to make a great level, and this is already a good start, so just keep going. ;)
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Thank you, FF.

Nan's sig! From the previous Secret Santa event!: show
Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
Look at this!: show
My total SM63 level experience: 2803 levels.
Total coins collected in these: 306800

The WITBLO11 Tribute


A showcase of the 25 best levels of 2011, including such fantastic levels as Niveau Victorieux Galaxy, Plastic Beach, Dimension Infinity, Realm of the Heavens/Parallel Spires, and more!

My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

Other Important Links:
Last Legacy Level Designer tutorial
Eternal SM63 Medal Table
Eternal SM63 Score Table (all LDC scores available)
Top 10 Lists for LDC's (highest averages in a single judging criterion)
Runouw Votes Eternal Table
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Re: Glitch

Postby ~Yuri » March 3rd, 2015, 7:13 am

Hey, so you are entering the LDC! That's awesome! :D

Supershroom wrote:And I also recommend reading a bit through the judging style topic, this tells you how to get good scores.

Actually, this topic isn't really going to be that useful, as the basics he needs to know are already on the first post of the LDC.

I suggest only reading the Judging Style topic if you really, really feel like doing it, because it's very long, and as I said, on the first post of the LDC there's also a section where judgings are explained.
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Re: Glitch

Postby ChaosYoshi » March 3rd, 2015, 11:44 am

asdfmoviecaleb wrote:Well, you know how when you go into an undefined level and there are flashing tiles everywhere? Well, i had 1 block pillar of that in the level, not in the designer.

Those are undefined tiles. They usually appear whenever you expand your level's borders (tends to happen when I expand the right border for me). All you have to do is apply the eraser to any of those tiles and they should go away. It gets a little annoying when you think you've got them and then they appear all of a sudden when testing your level, or worse, after you've posted it.
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