flames?

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flames?

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Postby ovidiu2007 » March 13th, 2015, 11:48 pm

flames?
mario is in a interzise zone...

Code: Select all
50x30~0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*27*4t4o4t0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*26*4l4t4o4t0*26*4h4t*3*0*26*4h4t4s4t0*26*4h4t*3*0*26*4h4t4o4t0*26*4h4t*3*0*22*4x*3*4u4h4t4s4t0*22*4x*3*4u4h4t*3*0*23*4u0*2*4h4t4o4t0*23*4u0*2*4h4t*3*0*23*4u04u4h4t4s4t0*26*4k4t*3*0*27*4t4o4t0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*27*4t4o4t0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*27*4t4p4t0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*27*4t4p4t0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*27*4t4p4t0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*27*4t4p4t0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*27*4t4p4t0*27*4t*3*0*27*4t4s4t0*27*4t*3*0*27*4t4p4t0*27*4t*3*0*27*4t4s4t~1,64,832,0,0,Right|6,416,726|73,481,800,%7Ekeep%20out%7E%0Dflame%20experiment%20in%20action%21|73,418,669,strange%2E%2E%2E%20the%20jail%20are%20destroyed%2E|45,545,763,35,34,24,-1,-1,0,0,0|42,775,791,1,25|131,799,824,1,0|41,684,817,1,0|45,762,768,0,45,45,64,92,0,0,0|43,864,812|73,1106,831,oh%21%20the%20flame%20experiment%20fail%20or%20a%20bomb%20exploded%3F|45,1271,786,0,100,100,-1,-1,0,0,0|9,1268,736,0,2,0,10,0,0,none,Up,0.5,50,13,Left,0,0,1|45,1304,696,40,98,55,-1,-1,0,0,0|37,1492,799,17,0|34,1519,524,1,0|45,1459,495,0,50,50,64,92,0,0,0|40,1540,474,461,788|40,483,797,1539,467|36,1464,372,1,0|044,1463,395,0,12,16,7,1,0.1,3,30,1|36,1370,352,1,0|044,1370,372,0,12,16,7,1,0.1,3,30,1|6,1272,361~9~7~flames%3F
ovidiu2007
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Re: flames?

Postby CedarBranch » March 14th, 2015, 1:18 pm

Playing through, I found a couple things in this level that could use some work, but they aren't really too serious:

    First off, it would help to give hints as to where the player should be going, even if they're the most subtle of clues, but there was no indication that the player should keep going to the right; I gave up waiting for the small flame to ever go out, so I sacrificed health. Nothing told me to keep moving along.

    Secondly, literally every jump I had to make was a triple jump. In fact, I first thought that the "flame Thwomp" was forced damage, but I eventually realized it needed near-perfect timing to get on top of it...with a triple jump.

    Thirdly, a few elements were a bit confusing to figure out. For one, the signs don't seem to give any explanation or purpose for their placement. In this level, they just feel like fillers, the way I see it. Another thing is the floating Thwomps at the end of the level; there was no indication that you could jump on them, but yet their "solid surfaces" were only from small snow platforms...meaning they were disabled the whole time? I had no clue until I winged it. I should NOT have to wing it.


Aside from that, I did like the tiling scheme, despite the very occasional cut-off. You sure put some effort in the graphics, though it could be even better if you went for a more distinguished theme. I didn't really see a theme in this level, frankly. It's hard to use aesthetics correctly without a visible theme, so the level took a bit of a toll.

The gameplay also could use some work. It isn't very fun doing triple jumps all the time - try putting more gameplay techniques to use in your levels (though try not to make them too confusing, if required for progression)! It would also help to make the platforming more diverse (which can really help add more challenge!).



Overall, this level wasn't too bad, but it could be reworked in quite a few better ways. I sort of liked it, but it was a little disappointing to not find much out of it (but that's definitely fixable!). Try not to make things so confusing, plus it would really help to place arrows for guidance. And try spending more time on your levels (I bet you've been told this a lot, but I wouldn't fret. There's indeed gotta be a reason you're being told these things, right? :3). It will work wonders someday!
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CedarBranch
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