Xeadian Star Base

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Xeadian Star Base

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Rate this Level: This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.This Level was rated 1 times with an average score of 2.00.

Postby epicness88888888 » March 22nd, 2015, 3:47 pm

Xeadian Star Base
Destroy the Xeadian Star Base before they destroy the planet! once the main control room is destroyed, you need to get out and grab the shine sprite so the Xeadians can't use it to build another ship. (this is an old map, play the newer, better version here ->) http://runouw.com/forums/viewtopic.php?f=80&t=48323

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Last edited by epicness88888888 on April 3rd, 2015, 7:18 am, edited 1 time in total.
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Re: Xeadian Star Base

Postby Raiyuuni » March 22nd, 2015, 4:31 pm

As asked, I'm dropping by to leave a few hints.

First off, try not to cramp too many enemies in a very tight space. It lags and it's useless. Mario is an overpowered being by nature. Eight goombas in a single platform can fight him as well as eighty.

Next, while I've seen you pay some attention to embelishment, leaving critters around and objects to collect. For starters, it was a neat effort, but the level has still lacked a little bit in the creativity side, both in terms of items and tiles. Try to elaborate some patterns of your own, and have them be consonant with the theme you've chosen. What's more, being true to your own style is a swift way to achieve recognition. As is borrowing concepts from other level designers and repurposing them for your own needs. If you have some time to spare and are willing to check it out, see how it's done by the old folks.

Despite all that, none here do require you to pull off a Renaissance painting at each level of yours, even though we'll likely bug you forever until you do just that. It's a good feeling when you wrap up a big project and it is well received out in the open, and that's not just in level designing. Finally, whenever you feel like it, pay the Level Designer forum a visit and take part on the countless contests there are!

Here goes an extra hint which, conveniently, regards extras. At the beginning of the level, you've used a design similar to that on the invisible platform area. You might want to hide mushrooms in invisible platforms, at depths seemingly unreachable, and hide a Star far out in the level. That, or you can allow them to go back to beat the level once more, only with less platforms available to do the crossing.

Cheers!
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